=== The Brothers: A Tale of Two Sons The Brothers: A Tale of Two Sons is the first game in the Brothers: A Tale of Two Sons series, and the game is known throughout the franchise as the first 3D game. The Brothers: A Tale of Two Sons (also known as The Brothers: The First Five Years, and The Brothers: A Tale of Two Sons: The Second Five Years) is a 3D action-adventure game developed by the Team, and published by THQ. It was the first 3D fantasy action game in the series, and the game was originally released for the NES by Eidos. That console version was later published on the Nintendo Entertainment System, for the Super Nintendo Entertainment System, and later on the Game Boy Advance, and was the last 3D fantasy game in the Brothers series. The Brothers: A Tale of Two Sons was later released for the Sony PlayStation in Japan. The game was developed and published by Sony Computer Entertainment Inc in 1998. The game was released for the PlayStation in Japan in 2001. ## Gameplay The Brothers: A Tale of Two Sons is a 3D action-adventure game. The player is tasked with fighting the evil sorcerer-king of the dark world. The game is a mix of action-adventure and puzzle-solving. The player is able to explore the world as they would in a traditional adventure game. The game offers a wide variety of dialogue options for the player to choose between. Characters in the game are able to choose to be either a warrior or a mage. The game features a variety of weapons and items. The player can find a variety of items including spells, weapons, and armor. The game also features a variety of traps and traps can be found. Those traps can be found in a variety of places. The game has a number of quests. The player must solve various puzzles. Some of the puzzles are quite difficult, and the player can expect to be chased by numerous enemies. If the player manages to evade an enemy, he or she will be able to find a safe place to hide. ## Characters ### The Brothers The Brothers, also known as "The First Five Years" are the primary protagonists in the game. The Brothers are Paladins of the Tower of Druaga. The Brothers are sent to the world by the evil sorcerer who has created the Tower of Druaga ==================== === Pixely Pixely is one of the first games to feature 3-D effects and in-game physics. ## Overview Pixely is a 3-D platformer developed by _* _Pixely_, _Pixely - Dark World_, _Pixely - The Secret Door_. Pixely is one of the first 3-D platformers ever made. His objective is to explore the world, to save it from the evil wizard Dark Lord. His weapons are the famous magic lantern, and the magic sword. ## Gameplay Pixely is a platforming game. He can jump and he can climb, and he can fly. He is a very fast character, and he can dive, but he can't swim. He can fire arrows, and he can use a magic sword. He can swim, but he can't get to the top of the screen. He can climb, and he can swim, and he can dive, but he can't swim. He can shoot, and he can use the magic lantern, and he can shoot the magic sword. He can shoot arrows, ==================== === ** The Nightmare Before Christmas Based on the film The Nightmare Before Christmas, this game brings games such as The Legend of Zelda and Crysis to the PlayStation, Xbox, and PC. The Nightmare Before Christmas is a 3D platformer, in which you wake up in a prison cell and must complete a series of puzzles and unlock the door to the prison. The game includes a "prison" type of character called "The Nightmare." The game was released in 1991, and it was remade in a series of sequels. The game was also a spiritual sequel to it's predecessor. ## Overview The Nightmare Before Christmas is a 3D platforming game in which you must complete tasks and unlock the door to the prison. The player starts the game with just a single gun and a whip. After the door is unlocked and the player completes all of the tasks, he or she is given a personal notebook and the ability to write his or her story. ## Gameplay The Nightmare Before Christmas is a platforming game. You start out with a single gun, and must use the whip to beat your enemies. This is done by using a "shield" action. When you are hit, you must use the whip to block the blow. ## Weapons * Shotgun - This weapon fires, with a 10 second cooldown, a powerful explosive projectile that travels around the environment. * Machinegun - This weapon fires a single bullet, with a 1 minute cooldown. * Handgun - Fires the weapon from the side of the gun. * Grenade - This grenade throws, with a 2 minute cooldown, a massive explosive grenade. * Rocket Launcher - This weapon fires, with a 6 minute cooldown, a powerful rocket grenade. * Sticky Bomb - This weapon fires, with a 30 minute cooldown. When in the air, you can throw this grenade by holding down the fire button. The grenade is thrown straight at your enemies. ## Characters The Nightmare Before Christmas also includes a variety of characters who help the player along the way. * Freddy Krueger ### Freddy Krueger * Kid Strangler ### Freddy's Fright * Freddy's Secret Hideout ### Freddy's Apartment * Stitch Fixer ==================== === Genesis: Genesis: Genesis Genesis is an arcade game developed by Capcom for the Super Famicom. Genesis is about a man who travels to the planet Genesis, but instead of going there to find all the diamonds, he has to go to the planet itself. Genesis is an action platformer in which the player must travel to various locations on the planet Genesis to find the diamond which is hidden there. ## Overview Genesis: Genesis is a Super Famicom game developed by Capcom and published by Capcom for the Super Famicom on September 11, 1998. The first Game Boy Advance port of Genesis was released on December 19, 2002. The game features dozens of levels and is filled with many characters and many secrets. The game also includes a "Genesis Saga", a hidden chapter in the Genesis story. The game features many Japanese-style cutscenes, including the opening sequence, ending, and multiple endings. ## Characters * * Manik * Dr. Lynx * * * * Bounen * Yoshino * * * * ## Key Items * ? ? * Glue Gun ## Enemies * Shapeshifter * Earth * Fire * Ice Queen * Ice Queen ## Levels * Sector 1 * Sector 2 * Site 1 (the first stage) * Site 2 * Site 3 * Site 4 ## Characters * * * * * * ## Enemies * Ice Queen * Fire King * Fire King * Fire King ## Items * Glue Gun ## Weapons ### Glue Gun The "Glue Gun" is the shotgun of Genesis. It is the player's main weapon for the first few levels. The player can use ==================== === Virtua Tennis: The Game Virtua Tennis: The Game is a spin-off from Sega's Virtua Tennis series. Much like the original games, the gameplay is very similar to the Sega Dreamcast's Tennis in the Game series, but with more control and three-dimensional gameplay. The game follows the tennis world as you play as Mario. However, you play as Mario in a game called Virtua Tennis. The game is a spin-off of the Nintendo game Virtua Tennis. Virtua Tennis: The Game was released for Wii on December 9th, 2011. The game is set in the world of Virtua Tennis. It features a new club called "The Team". It features dozens of new tennis players with all the options and options of a real club. ## Gameplay In a game called "Virtua Tennis: The Game", players are given the option to play as a tennis ball or a tennis racket. Players have an overall power-up and equipment that they can use to improve their game. The game does not have a menu or any other controls. Players have to use their brain to execute their moves with confidence and grace. In order to improve their game, players have to use items that are scattered throughout the game. Items are used to boost the player's game by dropping them when they reach a certain level (in other words, the game has a certain number of levels). Items can be dropped from a player's tennis ball or a tennis racket. Players must use items to get through each level. Items can be used to boost the player's game by dropping them when they reach a certain level (in other words, the game has a certain number of levels). Each item will boost the player's game by increasing the player's stroke count and making them quicker upon entry. ## Gameplay The game allows players to play any number of games, but the only way to increase the stroke count is to play more than one game at a time. In order to practice your game, players have to use items that are in the top-left of the screen. Items are used to increase the player's stroke count and make them quicker upon entry. Items can be used to increase the player's stroke countand make them quicker upon entry. ## Gameplay The game allows players to play any number of ==================== === Forces of Destiny The second game in the series, as well as the first in the series's critically acclaimed, critically acclaimed, and award-winning tactical adventure franchise. Forces of Destiny takes place in the Western Front during WWII. The game is an action-adventure hybrid, and the player is the core of the force, as well as a leader of the machine gun-toting grenadier within the game and its sequel. The game was criticized for the amount of heavy-handedness and silly and over-the-top gameplay, but it was praised for the amount of tactical depth and mission design that it offered. Forces of Destiny is often listed as the "worst game in the series", but its predecessor was often considered the best - and most innovative. The game is, as the title suggests, an action-adventure game. The player is a grenadier in the 82nd Infantry Division during the second world war, and he is sent to Europe as a result of the actions of the Germans. The player is prone to a variety of situations. The player is often confronted by Axis forces or German forces. The player is placed in positions to aid his comrades in battle. The player is always under the control of a commanding officer and has to make many decisions on the fly. The player is also constantly under attack by the enemy, and he must take up defensive positions, which will allow him to defend himself from enemy fire. Forces of Destiny is a tactical-strategy game. The player must use cover, which can be provided by enemy fire. Cover can be purchased by the player for his unit from the beginning, and it has several different levels. Each level is different from the last, and each level has its own objectives. These objectives are usually captured by the player's grenadier who is tasked with capturing a target, and then a number of men have to be brought up to the target. The objective of each level is to capture the target, but it is often to the point where the grenadier will need to spend a lot of time in order to achieve a finish. The game includes a social aspect, and the player can interact with the environment around him. Players can go to a certain number of different places, and collect various items. These items can be used for the player's specific ==================== === R.U.S.T. A platformer developed by Nintendo, developed by R.U.S.T. is the first and only game in Nintendo's Mario Kart series. R.U.S.T. is an R.U.S.T. game, and the first in the series to feature a Mario Kart racer. R.U.S.T. is a very simple racer, allowing players to get in and out of fast moving cars, as well as other vehicles. However, the game plays a lot differently than Mario Kart, as you are controlling a vehicle only, with limited control of your character. The game does have some similarities to kart racing, as both games feature a Mario Kart racing style of track layout. R.U.S.T. is the second game in Nintendo's Mario Kart series. The game features a Mario Kart style circuit layout, with the main parts of the track being the Mario Kart racetrack. This is followed by a  Mario Kart racetrack, which contains the Mario Kart track. A radio car is also present in the game, the radio car is a radio car that does not have a radio. Rather than being a radio car, it is the racer The radio car can be picked up and ridden in the game. The radio car is also the game's main character. The radio car was replaced by a more powerful car that can hold a radio transmission. The radio car is still a racer. The ==================== === Toy Story 2: The Power of the Brain Toy Story 2: The Power of the Brain is the second in the popular video game series developed by Electronic Arts. The game is set inside a brain in a top-down action game where the player must try to solve puzzles in a level within the game. This game is a sequel to the original game, released for the Sony PlayStation on September 19, 2001. The sequel features the same cast of characters and the same level layout; however, this time players must interact with the environment in an action-oriented game. The game is set in the future, and the player must use his knowledge of science and the setting to solve puzzles and find his way to the end. The game was released for the PlayStation in 2001. The player controls a human brain with the ability to move, talk, and communicate with other human brains. The game is a top-down action game where the player must try to solve puzzles and find his way to the end. The game is set in the future, and the player must use his knowledge of science and the setting to solve puzzles and find his way to the end. The game is set in the future, and the player must use his knowledge of science and the setting to solve puzzles. There are four different puzzles in the game: * The Brain's favorite Game of Fish - The Brain's favorite thing is the game of fish. However, he can't seem to find any fish. The Brain turns to his neighbor and asks him to do something. The Brain turns to his neighbor and asks him to do something. * Deep Space - The Brain's last and favorite thing is the game of deep space. However, the Brain can't find any fish. The Brain turns to his neighbor and asks him to do something. The Brain turns to his neighbor and asks him to do something. * Sea of Sirius - The Brain's favorite game is the Sea of Sirius. However, he cannot find any fish. The Brain turns to his neighbor and asks him to do something. His neighbor turns back to the Brain and asks him to do something. * The Brain's favorite Game of Fish - The Brain's favorite thing is the game of fish. However, he cannot find any fish. The Brain turns to his neighbor and asks him to do something. The Brain turns to his neighbor and asks him to ==================== === Ice Hockey 2004 Ice Hockey 2004 is a collection of 8 arcade/doom 3DO games, with the end goal being a shoot-out that the player can compete in the ultimate ice hockey tournament. Ice Hockey 2004 is a clone of Ice Hockey 2004 is the only game in the Ice Hockey series that has a built-in scoring system that allows the player to use the ball to shoot a puck to the goalie and shoot the puck back to the shooter. Ice Hockey 2004 is the first in the series, and the last Ice Hockey game to be re-released on 3DO. Ice Hockey 2004 was known for having a realistic in-game vehicle design, with actual vehicles and real-world physics. Ice Hockey 2004 is considered the best Ice Hockey game ever. Ice Hockey 2004 was also the first Ice Hockey game to have a player customization system, allowing the player to build their character on the fly. Ice Hockey 2004 was the first game in the series to have real-time weather effects, and the last Ice Hockey game to be released on 3DO. Ice Hockey 2004 was the first Ice Hockey game to have a realistic auto-fire system, allowing Ice Hockey players to manually fire their shots by pressing a button. Ice Hockey 2004 was the first ice hockey game to feature real-time, player-controlled physics ==================== === Battle for the Submarine The submarine Battle for the Submarine is a 3D, retrofitted, and fully 3D replica of the original Battle for the Submarines game, which was released on the PlayStation in 1995. ## Overview Battle for the Submarine is a 3D, retrofitted and fully 3D recreated submarine gameplay. Battle for the Submarine was released on the Playstation in 1995, and the original game was released on the PC in 1997. Gameplay consists of a three-dimensional turn-based gameplay, where the player controls a submarine which has to go to the sub's air-base to retrieve various weapons and equipment. The game is set in the future, set fifty years after the events of the original game, and the player must make it back to the submarine's base and retrieve the weapons and equipment, which are scattered in three stages. The game is set in the mid-nineties, and the player must make it back to the submarine's base, to retrieve the weapons and equipment, which are scattered in three stages. ## Gameplay The game consists of a 3D, retrofitted, and fully 3D replica of the original Battle for the Submarines. As the player is in a submarine the game simulates the turn-based gameplay of the early Game Boy games. The submarine is equipped with a number of weapons and equipment. The game also features an optional map where the player can explore the submarine's surroundings. In the 3D environment the player is able to see the world, and navigate around the sub. The Submarine is on a mission to retrieve the three weapons and equipments, which are scattered in the three stages. The submarine is equipped with a number of weapons and equipment. ## Equipment The submarine has a variety of equipment to help the player on his quest. * Primary Weapons: * Ripper * Motion Sickness * PFD * Battle Suit * Batteries * Battle Suit * Motion Sickness Other equipment: * Teleporter * Shield * Radio * Life Support * Internal Reactor * Plan A and Plan B ==================== === Gorgeous 3: The Quest for Style The third game in the Gem-Tec series of puzzle game, making its debut on the Playstation. ## Overview Gorgeous 3: The Quest for Style is a four-way, puzzle game with a focus on puzzle-solving and interactivity. The game is a first-person action-adventure game in which you must solve a series of canny puzzles in time to the plot. The playable character is a young boy who can use his basic action-plot skills to solve the puzzles, which can take the form of a simple puzzle, a more complex puzzle, and a more elaborate puzzle. ## Gameplay Gorgeous 3 is a puzzle game and the game primarily involves the linearity of the story. The player is tasked with solving puzzles and making progress in time, and with no time to waste on pointless action. The puzzles are answered by a series of hidden objects that the player must collect and place in a certain order. ## Plot In the game, the player is given a short assortment of character's before the end of the story. The player must then decipher clues and solve a set of puzzles to find the answers. The player is assigned tasks that can range from filling a grocery list to getting a job, but there is no time to waste on pointless action. ## Characters The game is divided into four categories: male, female, child and elk. Each of these groups has a unique approach to solving the puzzles. The elk typically climb trees to gather food, while the male will usually see the problem as an opportunity to hunt down a particular herd of deer. ## Gameplay Gorgeous 3 is a puzzle game that is designed to be played at the right time and where the player is able to get to the top of the tree. The tree is a major part of the game and is where the player must locate the key item. The critical element, however, is the player's ability to interact with the tree in order to solve the puzzles. There are a variety of items that the player can interact with, such as a rope, but no rope is necessary to complete the puzzles. The player is tasked with finding the key item and placing it in the correct order. ## Managers The player will encounter a variety of managers throughout the game. These managers can be ==================== === Sonic the Hedgehog: Legends of the Dark Castle A 3D platformer originally released for the Sega Saturn. The game's story is based on the legendary tale of Sonic the Hedgehog, and is told with a flashback mode to a time before he was a hedgehog. ## Overview Sonic the Hedgehog: Legends of the Dark Castle is a 3D platformer developed by Sega-AM2 and published by Sega for the Sega Saturn in 1998. The game is the third in the series, following the original Sonic the Hedgehog and the God of War games. The game received critical acclaim, and was largely praised for its use of platforming mechanics, as well as the inclusion of hidden secrets and occasional puzzle solving. It was ported to the Gameboy Advance in 2007. The game was later released on the PC in 2008, and on Xbox Live Arcade, and Sony PlayStation Network in 2013. ## Gameplay The game is presented as a 3D platformer, and is based on the Legend of Zelda series. The player is programmed to run, jump, and attack, utilizing the "blade" button, which is used to swing and slash. Sonic's attacks are performed by simply pressing the "A" button, followed by an arrow key to be executed. A basic jump is performed by pressing and holding, then six rapid space jumps, followed by a backflip. The game also allows the player to "zoom", by holding the A and B buttons, then the directional pad, and pressing the Z button. The player then jumps, and zips, in the direction they were facing at the time of execution. A dash is performed by pressing and releasing, followed by a backflip, followed by a side jump, followed by an attack of the "dagger". The backflip is performed by holding back, then pressing the square button. The triangle button is used to rotate, and attack. Certain events in the game are timed, for example, when the player lands on a stage that has a trap, all of Sonic's attacks are performed. These traps are home to "brained" enemies, who are given a chance to escape. ### A Big Powerup Throughout the game the player is given the ability to "powerup" a character. This is done by collecting powerups. These include a bonus powerup that ==================== === Super Metroid: Zero Mission The first full version to feature a 3D environment. The game is a prequel to the Metroid Prime series, and the first in the series developed by Intelligent Systems. ## Overview Super Metroid: Zero Mission is the first full version of the original Super Metroid developed by Intelligent Systems. It is the first full-scale, 3D Metroid game that the series has ever seen, and the first to feature a 2D, fully 3D environment, allowing for the exploration of a new area without the need for Metroid Prime's archaic 2D graphics. The game is also known for introducing the "Samus Aran Effect", which allows the player to warp to the destination at a fast pace, avoiding enemies and moving quickly to the next area. Although it does not have a boss at its core, Zero Mission employed an elaborate level design, allowing the player to explore the levels in a deliberate order. The game also employed new technology at the time, such as the first-person camera and the use of the Metroid Prime: Zero Mission Engine, which allowed for even greater levels of detail and complexity. The game is best known for its unique Metroid Prime: Darkside-style aesthetic, a concept that was also borrowed from the Metroid Prime trilogy in the form of a 2D Metroid Prime reimagining called Super Metroid. The game also featured a variety of other Metroid-related objects, such as the Metroid Prime: A Link Between Worlds upgrade. ## Gameplay The game was a unique first-person shooter, with many of the controls being unique to the time. The player could move in the virtual world in a 360-degree, or in a 180-degree, view. Movement was done with a Dual-Shock 3 controller, and was controlled either with the mouse and keyboard, or with a gamepad. The game was heavily inspired by the Metroid Prime series, and was graphically impressive in its own right. The game was notable for its retro-futuristic graphics, and gameplay elements. The game also featured a Metroid Prime-like Metroid-themed environment, with many of the game's more complex puzzles being connected to the core Metroid Prime universe. The environments were more detailed than the more common, 3D environments that were common at the time, and even took advantage of the Mother Brain's ability to use a variety of warp-keys and command-cable robots. ==================== === Battle for Wesnoth Battle for Wesnoth is a 3D tactical turn-based strategy game for the SNES, developed by Thee Company, and published by Sega. ## Overview Battle for Wesnoth is a 3D tactical turn-based strategy game for the SNES, written and produced by Thee Company, and published by Sega. The game's gameplay consists of strategic planning and strategic combat. ## Gameplay The game is divided into four parts: 1. The combat - advanced units and formations. 2. The strategic planning - the building and rendering of orders. 3. The battle - the actual fighting. ## Gameplay Players are able to choose an advanced unit, and then build and modify units at a strategic level. In each unit, the unit's strengths are measured. These strengths are added to the unit's overall strength in order to form a total one of a kind unit. The unit is then able to perform a specific action, such as attacking, defending, or destroying. The unit can only attack with its own strength. Each unit also has a land attack, and its range is calculated based on its strength. Each unit can then be upgraded at a special level, and is able to carry more troops, or more weapons, or have more buildings. Each building has a unique cost, and in order to get a building, the player must make a certain number of units from a list, and must give them the appropriate number of points. A building can be used to acquire additional troops, fortifications, and wonders, but it cannot be used as an upgrade. ### Buildings * Barracks - The barracks is the unit that will be used by the player in the game. It will be placed in a base, and will require a certain number of points, and has a certain number of upgrades. * Barracks - The barracks is the unit that will be used by the player in the game. It will be placed in a base, and will require a certain number of points, and has a certain number of upgrades. * Barracks - The barracks is the unit that will be used by the player in the game. It will be placed in a base, and will require a certain number of points, and has a certain number of upgrades. * ==================== === Super Kids on the Move A platformer from the developer behind the Super Mario All-Stars franchise, Super Kids on the Move is a 2D platformer in which the player is a little boy who is being chased by the evil Dr. Mario. ## System Requirements Super Kids on the Move requires that the player has a Super Nintendo, a PC, and a 2.0 GHz CPU. It is recommended that the player has an 800k modem and a modem that is capable of downloading Super Kids games. This game requires 4-8 GB of space, or 2.5 GB for a complete download of the game. ## Gameplay Super Kids on the Move provides a variety of action based puzzles which have the player chasing Dr Mario around the stages in an attempt to prevent his evil plan of conquest. ### Levels * Level 1: The Fortress * Level 2: The Cauldron * Level 3: The Sewer * Level 4: The Homicide * Level 5: The Pilot * Level 6: The Arbiter * Level 7: The Klamath * Level 8: The Tortoise ## Characters ### Dr Mario Dr Mario is an enemy in Super Kids on the Move. Dr Mario uses an axe to attack the player, and will sometimes have to be hit. He can be defeated by jumping on his head and slashing his face. Dr Mario has a large number of hit points and can be defeated by slashing his throat, using the sword, or running away. ### Dr Mario's minions Dr Mario's minions are a recurring enemy in Super Kids on the Move. They are the standard of the 3D platformer, they are often armed with weapons and are very aggressive. The minions will often jump at the player, and attack the player with their axes, the player can defeat them by jumping on them, slashing their throats, and throwing them away with the sword or the shield. Dr Mario's servants are the strongest in Super Kids on the Move, but they have the smallest number of hit points. Dr Mario's servants are armed with the axe, and have the highest number of hit points. ### Dr Mario's Princess Dr Mario's Princess is another recurring enemy in Super ==================== === The Legend of the Mystical Ninja The Legend of the Mystical Ninja is a side-scrolling platformer developed by Yumekobo and published by Sega, published by Sega, and Sega Master System in Japan. The Legend of the Mystical Ninja was released on the Sega Master System in 1990. The game was originally developed by the legendary developer ## Gameplay The Legend of the Mystical Ninja is a side-scrolling action game in which the player is tasked with carrying out a mystical ninja's wishes. The player is given a set number of Ki points and can spent them on various items and abilities. In a RPG-like fashion, the player can make use of armor, weapons, and items, as well as the powers of the Mystical Ninja. The game features a multitude of items to collect. The player can find weapons, armour, and other magic items in various areas of the game. These are used to combat enemies, although the game is quite unforgiving. The game has a lot of different weapon types, and the player must find the best weapon to use as well as the enemies. The game also features a system for classing the enemies. As well as the main enemies, there are many of them. Each has a specific attack, defense, and elemental type. The game also features a system where the player can add attributes to the enemy. These add to the enemies' attack, defense, and elemental types. Attribute bonuses can be improved through the effects of the enemy's items and potions. ## Characters Each of the characters available are based on the characters of the Legend of the Mystical Ninja. There are three classes available, each of them offering different skills to be used. * Barbarian * Fighter * Monk * Summoner ### Classes * Barbarian * Fighter * Monk ==================== === The Proton Rally Team 2 The Proton Rally Team 2 is a side-scrolling car sportive racer set in the year 20XX. ## Overview The Proton Rally Team 2 is a side-scrolling car sportive racer set in the year 20XX. ## Gameplay The game is set in a top-down physics-based perspective, and players must navigate the world's top-down traffic-curb. The game features a large variety of cars, including some of the most powerful of all time. The cars are monocled and have polygonal bodies and are capable of handling in all ranges of speed and torque. The game also features a shooting gallery where players could choose to shoot every car in the game. ## Cars The game features a large number of cars. Cars can be upgraded into several different classes. ### Standard Cars * S.U.D.E.S - Standard. These cars are equipped with a powerful machine gun and can traverse the streets of Tokyo in a high-speed patrol. * Rapid - Rapid cars are armed with a futuristic laser cannon that would be in scale of weaponry a missile launcher or a rocket launcher. * Super Heavy - Super heavy cars with a heavy payload. These cars are armed with a rocket launcher and can traverse the streets of Tokyo in a high-speed patrol. * Heavy - Heavy cars with a high payload. These cars, armed with rocket launchers, can traverse the streets of Tokyo in a high-speed patrol. * Crossover - Crossover cars are equipped with a modern ballistic missile launcher and can traverse the streets of Tokyo in a high-speed patrol. * Sport Utility - Utility cars, armed with a machine gun, can traverse the streets of Tokyo in a high-speed patrol. * Dragster - Dragsters, armed with a rocket launcher, can traverse the streets of Tokyo in a high-speed patrol. * Cobra - Cobra cars are equipped with a rocket launcher and can traverse the streets of Tokyo in a high-speed patrol. *   CDP - CDP cars are armed with a rocket launcher and can traverse the streets of Tokyo in a high-speed patrol. ### Coupe Cars * S.C.P ==================== === Puzzle Master Puzzle Master is a puzzle game that will bring hours of gameplay to your couch and mobile devices. ## Overview Puzzle Master is a game that is collecting to many to find the best (or worst) solution to a puzzle. Puzzles are usually multilayer, however there are a few examples of grid based puzzles. The player must fill in the gaps in the grids by placing cubes in one of the three dimensions. The cube must then be placed in the appropriate space, in order to find the cube for the correct solution. The puzzle is usually multilayer, however this is not the case for all puzzles. The game is very forgiving to solve, however it can be frustrating at times, especially if the player has a high score. The game is very forgiving, however the player can only do so much to the puzzle. ## Gameplay The main goal of the game is to find the best solution to a puzzle. ## Space Puzzle Master features 4 different levels. Each level has starters, a cube, and a button that will activate a cube. The player will then have to explore the levels with the cube, and the player can move the cubes around, but not get too far in. The game has a wonderful narrative that is told by the player, and the player's helpful robot companion, the little guy. The story is told by the player, and the player's helper robot, the little guy. ## Cube Cube is the player's helper robot, and inside are the cubes. The cubes must navigate the levels and collect the cubes. The cubes can be collected by using the various tools, and the cubes will automatically traverse the levels, and collect the cubes, through the use of the tool. Since the cubes are not able to use all tools, the cubes will have to be used in a particular order. The player will have to choose from the various tools, and use the cube in the order they are given. The cube has a very unique tool. With the right tools, the cube can manipulate the surrounding objects, and the player will be able to manipulate the environment. Using a cube is very helpful, as it will allow the player to have a larger field of view. ## Tricks In the puzzle game, the player can use the power cubes to find one of the many tricks for ==================== === The Legend of Dragoon: The Lost Treasure of the Dragon Dynasty (also known as The Legend of Dragoon: The Phantom of the Subordent Palace) is the first official Dragon Age 2 game to be released on PC. ## Overview The Legend of Dragoon is the first official Dragon Age 2 game to be released on PC. The game was released for the PC in August, 2004. The game is completely free to play and as such, there are no microtransactions in the game. The game features the same gameplay mechanics as the PC version of Dragon Age 1: Dragon, with a few tweaks. It features the same story and world as the PC version, but with several new characters, such as a female elf mentor, new weapon types and enemies. It also includes the ability to control the magical abilities of the protagonist, allowing you to wield powerful magic at your own pace. It is the last game in the Dragon Age series. It is the first and only Dragon Age game to use the Dragon style of leveling. The game is a standard 3-D RPG in the traditional Dragon Age fashion. It has a very large number of weapons and items. ## New Characters The game was developed by Volition and published by Electronic Arts for the PC in 2005. The game was originally released on PS2 and Xbox in 2002, and the Xbox version was later ported to a variety of systems and platforms. The character selection in The Legend of Dragoon is unique. ## Gameplay The game is very much a dungeon crawler. The game sequences are linear and you must complete a task. There are multiple weapons to choose from, the party can meet multiple enemies, and there are a variety of traps. The party has a large number of weapons, and there are many traps which can be used to deal with enemies and traps. An enemy can be a member of the party, who can be controlled to act as the party's secondary weapons. ## New Weapons The game also features a large number of new weapons. * Sword: The Sword is a sword for the PC. It is a single-handed sword that has a unique fire attack that deals a massive amount of damage. * Bow: The Bow is a bow that has a unique breath attack which ==================== === Battalion: Endless War Battalion: Endless War is the first real-time strategy game ever released for the PC. The player assumes the role of a member of the French army during World War 1. ## Overview Battalion: Endless War is a real-time strategy game, which began as an early-access title. The game was developed by The Big Team, and released in December 2010. The game was developed by Ubisoft Montreal, Ubisoft, and was published for the PC, PS3, and Xbox 360. ## Gameplay Players have a single-player campaign, and are always given a small army of units to control. Units include infantry, cavalry, tank soldiers, and armored infantry. Units are grouped together to form a higher level of strength, and each unit has its own special abilities, such as armor piercing bullets, and infantry's ability to sprint. Unit assignment is based on a combination of factors, including unit level, unit strengths, and unit stats. Unit-level units are made stand-in for units at higher levels of strength, and can be improved by the unit's abilities, including speed, accuracy, and accuracy with fire. Each unit, from a minimum of 1 to a maximum of 5, has a unique special ability that allows it to perform an action, such as shooting, charging, or taking a defensive position. ## Units The French army consists of a variety of infantry, cavalry, tank, and artillery units. The infantry units are made up of infantry, infantry, cavalry, tanks, and infantry tanks. The infantry can be upgraded to tanks through the "Acquisition" system. The cavalry, in addition to the infantry units at all levels of strength, have two special units: the armored infantry, and the tank units. The tank units are made out of armored vehicles, and are used to transport infantry to their places of deployment. Each unit has its strengths, and its weaknesses. The most common of these is the infantry unit's ability to protect itself, and be protected by the tanks. The French infantry unit's special abilities are: * Rapid Charge - ranged attack, which allows the infantry to leave behind a charge of infantry for the tank to return. * Light Armored - the infantry man is able to move on foot, and have some protection ==================== === Golden Axe: The Legend Continues An upgraded version of the original Golden Axe, this game takes place in the same universe as the original but the focus is on a different villain. The player is now playing as the mighty Black Knight, a man who can summon powerful minions to attack the hero. ## Gameplay The game is F-ing stupid. It's an uncovers-a-rare-game-that-can-never-be-seen-before-you-play-a-game. The game is quick, easy and fun. There is a lot of enemies, and they're mostly the same enemies from the first game and each new game. The player can't peruse the menu, but he can see the environment through the leaves and branches on the trees. The environment is very simple. The player can walk on the grass and bushes, walk on the water, or run on the trees. There are a lot of levels, and some of them are rather difficult, but they're all worth it to get to the end. The game is short, and the enemies are getting more difficult to kill each time the player dies. The enemy's health is dropping to zero by the time the player reaches the end of the level. The end is always a death. The only way to get rid of the opponent's minions is to kill them with a sword. The sword is obviously a weapon, not a weapon. ## Enemies As the game continues the hero is constantly surrounded by minions. They're pretty weak, but they do a fair bit of damage and are generally easy to deal with. The player can kill any minion in the game with a sword and in the following levels, the player gets more and more aggressive with his attacks. The minions are mainly weak and slow, but move quickly and are tough to kill. Their numbers are constantly growing, although the player must be careful not to use his minions too often. The player can summon minions by killing an enemy with a sword, or by knocking a minion (the player can knock a minion out of a tree or shield if he has a shield equipped) with a sword. As the minions are weak, they are not very good at attacking the player, and are not worth the risk of the attack. The minion's health is changing around the time of the attack, and they're very slow to attack the player. ### ==================== === Dream, Inc. Dream, Inc. is a side-scrolling, action-horror game for the PlayStation. Although the game's plot is shrouded in mystery, the game is not afraid to tell its story and features numerous characters from both the past and present. The game was developed by Eolith and published by Sony Computer Entertainment. ## Overview Dream, Inc. is an action-horror game for the PlayStation. The game is set in a dystopian future where humankind must flee to the outer planet to avoid the destruction of their home planet. It features environmental hazards like giant monsters, eco-monsters, and psychic attacks. ## Gameplay In Dream, Inc., the player must use the various items gathered from the various environments to make their way to the outer planet to escape the planet's destruction. Players must avoid psychic attacks and psychic creatures that will attempt to kill them. ## Enemies Dwellers The player must travel to the outer planet, known as the "Dead Zone", and bring the dead back to life. Upon reaching the Dead Zone, player must fight all creatures of the Dead Zone. If they defeat all of the creatures, they will be transported to the Dead Zone and the game is over. The player can customize the appearance of their character by collecting different items. The player can also choose the color of the skin and hair. Players can also create a special persona. A special persona will give the player different abilities including: * Rain - A tornado that can destroy a building, but can only be triggered when it hits a building. * Ice - A fire that can burn down buildings and set them on fire. * Lightning - A lightning bolt that can cause fires and buildings to burn. * Fire - A fire that can set buildings on fire. * Ice - A fire that can burn buildings and buildings on fire. * Lightning - A lightning bolt that can damage buildings. As the game progresses, the player will be able to collect more and more of these items. Players must stay alive to reach the ends and face the Mother Monster. ### Mother Monster The Mother Monster is the game's big bad and the game's final boss. The Mother Monster is the game's bad boy and the game's main antagonist. He is the game's main antagonist due to ==================== === Yume wa Tsukaima Yume wa Tsukaima is a game where the player is the player character. The player must travel through different environments to find hidden items and secrets. If the player finds a hidden item or a treasure, he or she receives a random amount of money and other items and can attempt to find new items that can be used to buy items or upgrades. You can buy new items (upgraded weapons) and upgrades for your character from the start. The player takes the money and uses the money to buy new weapons and upgrades. He or she can also purchase upgrades for his weapons (upgrades) but only if the player is able to find certain locations and unlock certain items. The game can be played with the PSP in the PSP dock or the PS2. ## Gameplay The gameplay is similar to games like Spy Hunter or Bionic Commando. The player, in one of the smaller areas (the game would be bigger if you took the underwater level into the air, rather than the underwater or underwater areas), has to search for hidden items and items. The player has to assist the characters in various areas to find hidden items and the player must use the camera to assist the character. The player has to use the camera to assist the character in several areas to confirm the presence of an item, and to investigate the location to try and find a hidden object. The player can use the camera to assist animals in search areas as well as other creatures. There is an option to use the camera to assist animals in search areas. The AI is very good in this game. The game also has optional "autonomous" characters who assist the player, and are sometimes very difficult to control. There is a chance to kill the autonomous character after the player has killed the autonomous character. However, if you are able to kill the autonomous character, the game is over. ==================== === The Red Cross The Red Cross is an action game from Capcom. ## Overview The Red Cross is an action game developed by Capcom, published by Marvelous and produced by Capcom. The Red Cross is a game developed and published by Capcom for the PlayStation 2, Xbox, and GameCube. The game was released on September 16th, 2000 in Japan, January 21, 2001 in North America. The game features the return of characters from the Resident Evil series, such as John Romero ## Gameplay The Red Cross plays a lot like Resident Evil. The player is shooting at the head, torso, and legs of the enemy. The player is shooting with a red cross gun. The player's health and such is displayed in the bottom left of the screen. The player can move and shoot with a lighter to make the light stick to the top of the screen. If the light is shot, the game ends. The player is allowed to crouch in the air or jump. The player can press the direction of the light stick to control time, and also the direction of the light. The player is able to shoot a fast moving red cross. The player has a maximum of 10 bullets before the light disappears. The player shoots the light, and then jumps, controlling time. The player can aim the light with the light stick, and also the player's general movement. The player has a maximum of 8 bullets before the light disappears. The player is able to crouch in the air or jump. There is nothing else to do, and time is of the essence. ### The player is able to jump to the top of the screen, and shoot the clock, and then run around, shooting the enemy. The player is able to crouch in the air or jump. ==================== === Sushi Taisen 3: Turn Off the Dark Sushi Taisen 3: Turn Off the Dark is the first game in the Sushi Taisen series. The game is very much influenced by its predecessor, but the most notable change is the removal of the black and white option in the player's control panel. ## Overview Sushi Taisen 3: Turn Off the Dark is the game's third and final game. A spin-off of the Sushi Taisen franchise, Turn Off the Dark is a show-no-favor martial arts game where the player controls a ninja in a traditional turn-based style and must track down a supernatural demon that has been kidnapped by a group of human ninja. Players move around the game, attacking and defending, collecting items and using the ninja's fists to attack and defend. Sushi Taisen 3... ## Gameplay Sushi Taisen 3: Turn Off the Dark is a 1:1 fighting game with a huge variety of items. The game is a lot like a mix of Super Mario Brothers and Dark Knight. The items are scattered and the items themselves are either secret to the player or there is a hidden bonus. Items are found in secret areas and the game utilizes a lot of the items found in the game and their respective enemies. The player can also hide and attack, called Spacing. The player can have their own items as well as items that can be found and accessed through Spacing. Items have special properties such as Rand, which makes the item faster or more powerful, or the power of the ninja's breathing. Sushi Taisen 3: Turn Off the Dark ## Characters The game features over 50 characters from the first game. Each character has their own special abilities. Some have special abilities that the player can use to attack or defend their opponents. The game features 8 different characters that are playable. * Makishima Tomoe * Kamijo Yato * Kakashi * ==================== === New Super Mario Bros. A Game Boy Advance exclusive, inspired by the Super Mario Bros. series, New Super Mario Bros. brings back the same iconic design elements, but with a new arsenal of weapons and enemies, which makes up for the lack of arsenal in Super Mario World. ## Overview New Super Mario Bros. is the first to be released on the Game Boy Advance, a game developed by Nintendo themselves. Released in October 1998, the game follows a series of 'mini games', each of which has a different goal. The player controls Mario, and is tasked with going around and collecting items and power ups, while having a healthy supply of health. The game also includes some of the same enemies from the Super Mario World series, such as the Toads and Toadette. The game was originally planned to be released in the US and Europe, but due to the nature of the game and the unreleased PAL-exclusive Super Mario World, Nintendo decided instead to release this in Japan. The Japanese version of the game was scheduled to hit the shelves in October of 1998, but in October of 1998, Nintendo decided to hold off and ship the game to Japan. This was considered a risky move by Nintendo, as the Super Mario World games were already very popular in Japan. Nintendo ultimately decided to release the game in Japan on January 26, 1999. ## Game Boy Advance Gameplay New Super Mario Bros. features a new approach to gameplay, in that the game focuses on collecting items and power ups, rather than holding a large inventory. Many items and power ups are collectable using the 'P' button, and are located in the bottom of the screen. However, open areas, such as Toads, are key to obtaining all the items and power ups within the game, as they are where a lot of these items are placed. Toads and Toadettes made the site of one of the first items in the game, the Toad Wing, after their respective Toadette was accidentally placed in a Toadette. Toads use Toad Wing as their weapon, whereas Toadette uses Toad Tail. Toads can be destroyed with Toad Tail, but Toadette's flying would destroy Toads. Toadette can use Toad Wing as a shield, but Toads cannot use the shield, as Toads are just as good at destroying Toads. The levels in New Super Mario Bros. are divided into four categories, and are divided into ==================== === Astral Vision Astral Vision is a 3D space simulator that incorporates the physics of space travel. ## Overview Astral Vision is a 3D space simulator developed by iRobot and published by ## Gameplay The player must choose between two different classes, the elite warrior and the average warrior, as well as between two different types of weapons, the basic rifle and the laser rifle. These weapons have different abilities, all of which are dependent on the player's class, but all of which can be improved by the player's environment, and are only available to one class. Upon completing missions, the player can earn the right to upgrade the weaponry and weapon technology of the warrior class, but not the warrior class. However, the warrior class is not limited to only the basic rifles, but can also pick up a variety of other weapons. This includes: * Assault Rifle: As the warrior class, the assault rifle is used to shoot down enemy fighters on the ground. The assault rifle allows the use of a magnifying laser as a secondary weapon. * Laser Rifle: The laser rifle allows the use of a laser as a secondary weapon. * Shotgun: The shotgun is used to kill the underlings. * Rocket launcher: The rocket launcher is used to shoot opponents. The player can also choose between a gun and a rocket launcher, but the rocket launcher is only available to the warrior class. The rocket launcher is also limited to the basic rifle and laser rifles. ## Weapons The weapons each class can purchase at the beginning of the game are as follows: * Assault Rifle: * Laser Rifle: * Shotgun: * Rocket Launcher: * Shotgun: ### Weapons (In ==================== === Puyo Puyo 3 The third in the renowned Puyo Puyo series, this sequel features a variety of moves and all the in-game improvements from the first. It was released in the US on August 1st, 2001 and in Japan on December 31st, 2001. Puyo Puyo 3 (known in Japan as _Puyo Puyo 3: New Generation_) is a 3D Puyo Puyo game developed and published by Sega for the Sega Master System, Sega Saturn and PC. The third Puyo Puyo game in the series, Puyo Puyo 3 features a variety of moves and all the in-game improvements from the first, most notably the addition of the Z Button, the same controls that were used in the original Puyo Puyo Puyo. The game updated on the Sega Master System's standard menu system and included three new moves: ==================== === Costa Rica Costa Rica is the third game in the Nintendo DS' Mario series, focusing on the island of Costa Rica. The game, developed by SNK and published by Nintendo, was developed and published by Nintendo themselves. Costa Rica is an island nation located in Central America, and is famous for its many resorts and parties. The game is an exploration of the history of Costa Rica, with the player exploring the island by exploring the many ruins, temples and houses that are all within tight confines. The player is able to access the native people and cultures, by the use of a variety of tools and equipment, including the Chef's Knife, the Log, and the Rope, as well as a shield, arrow, and a stone axe. Coins are exchanged between the various nations, and can be used to purchase new clothing and weapons. Costa Rica is a country of about 1.5 million inhabitants, and the game's narrative centers around the island's struggle for independence from Spain. The player is the local government, and must liaise with various clans and tribes to gain land, and to fight battles. Costa Rica has some of the best beaches in the world, and the underwater caves are home to many caves and caves where the player can find treasures. The caves are inhabited by many different creatures, including crocodiles, crocodile-like creatures, and more. Sandstone formations and the volcanic floor of Costa Rica make the underwater caves ideal for swimming, as well as for swimming around. Costa Rica is one of the most difficult countries to explore, as it is surrounded by several islands, unable to access much of the outside world. The player must first find a way into the Rota, and then the Tinto, before reaching the beaches. Unfortunately, the beaches are very dangerous, as the water level is very high, and the cliffs are very dangerous. The player must take care of the various beasts within Costa Rica, for they can be quite aggressive. The beasts are often guarded by a village, and their leader is not always friendly. The player must fend off the various beasts, and use their fishing and caravans to bring food and water to the tribes, to make the creatures more docile and better treated. The game eventually has a strong military, who fight many battles. ## Gameplay Costa Rica is an exploration game, ==================== === Madden NFL 2002 The original Madden NFL 2002 was released on October 31, 2002. It featured a new version of the NFL's famous "celebrity" mode. It also featured a new scoring system, and a new, improved training camp mode. The game introduced a new roster mode, where the players could change their celebrity persona, their food preferences, and the number of currently-active "celebrities." The game also features a new scoring system. The player was able to combine the most famous players in the world into a team of four, and then assign players to specific positions based on their popularity. The game features a new player-controlled "celebrity" aspect. Players could collect various items to add to their roster, or spend their time finding celebrities. The game featured a new "celebrity" mode, where the player could choose from a list of celebrities, each with their own personality traits, and the number of current "celebrities." The game also introduced a new concept of "celebration," in which the player could customize their "celebrity" persona to their personal taste. The game also introduced new "celebrity" game modes, designed to challenge the player to find the most famous celebrities in the world. The game was also the first in the series to introduce player-controlled "celebrity" gameplay, and featured a new fashion guide mode, where the player could seek out celebrities for their fashion style. The game was also the first in the series to feature an updated avatar system, where players could customize their celebrity's "celebrity" image, adding in new facial expressions, hairstyles, and hairstyles for their celebrity. The game also introduced a new game mode called "Celebrity Challenge." Players could compete with friends through a random game mode, where they could make a costume for their celebrity, using specific elements of their celebrity's style, and see who could best recreate their celebrity's look. The game is known for its "celebrity" gameplay, and also for its improved, simplified camera controls. The game also features new game modes, including a variety of varied challenges. These challenges can be done by the player just as a player in the celebrity mode, or by a "celebrity" that is currently "celebrated." The game was among ==================== === The Legend of Zelda: The Minish Cap The Legend of Zelda: The Minish Cap is the third game in Nintendo's long-running series. The Minish Cap was released in 1989 and was the first in the series for the Game Boy Color. The Minish Cap,, a game that is a descendant of the Zelda series, is an old Zelda game, and one of the best in the series. ## Overview The Legend of Zelda: The Minish Cap is the third game in Nintendo's long running series of games. The Minish Cap is the first Zelda game to be known in a "cap" rather than a "racket.", a term used to describe the characters in the game. The Minish Cap was the third game in the Legend of Zelda series and the first of the series' "cap" characters, who have the same attributes in the game, but have a different appearance. The Minish Cap is the only Minish Cap to be a female. The Minish Cap is the very last of the Minish Cap characters in the game. She is the last of the Minish Cap's four main "children", but her appearance is the same as the other Minish Cap's. She is also one of the few characters in the game who is capable of traveling through the air, and only a single Minish Cap in the game can travel through the air. The Minish Cap is reminiscent of Link from the Zelda series, but without the consternation of the Link character. The Minish Cap only has a single sword, which is Link's sword, and is much more powerful. ## Characters The Minish Cap has four main characters in the game, all of whom share a common trait: they are Link, Princess Zelda, and Minish Cap. * Link * Princess Zelda * Minish Cap The Minish Cap is Link's childhood friend. She is the player's second playable character (after Link) in the game. ## Gameplay The Minish Cap can "play" multiple weapons: * Sword - At any time Link can use his sword, and it will automatically use the sword's ability. * Bow - Shooting arrows can be used in the Minish Cap's direction. The Minish Cap can also "push" by standing in ==================== === The Legend of Dragoon The Legend of Dragoon is the second entry in the acclaimed RPG series. It is set in a fantasy world where the heroes are given the power to fight in the Battle Arena, where they must use their experience and power to help those in need. ## Overview The Legend of Dragoon is a turn-based RPG developed and published by Sega for PC (Japanese version), Xbox One, and PlayStation 4. The game is a spiritual successor to the 1989's Dragon's Lair, and featured an upgraded graphics engine, a unique dungeon system, multiple classes, and a powerful magic system. The game is essentially a dungeon crawler, in that the players have to use their spell-casting ability to defeat monsters and get into the dungeons. The game later had branching storylines and spells, but the core of the game revolves around the player finding their way through the dungeons, defeating traps and enemies, and eventually defeating a god of darkness. ## Gameplay There are four main combat classes in The Legend of Dragoon: * Fighter: The Fighter class fights with a bow. They are good at hitting and attacking enemies (though they can also use ranged attacks). They have a high damage output and can use magic, but are slow-moving and unable to move quickly. They can use a shield, but they can't wield weapons. * Mage: The Mage class fights with a shield. They use magic and are able to wield weapons. They have a high damage output and can use ranged attacks, but are slow-moving and unable to move quickly. They are able to use a shield, but they can't wield weapons. * Thief: The Thief class fights with a sword. They are good at blocking and have a high level of speed. They have a medium level of speed, but are slow-moving and unable to move quickly. They can use a shield, but they can't wield weapons. ### Classes The game features four classes: * Fighter * Mage * Thief * Priest * Warrior ### Monsters The game features a large number of monsters, most of which will attack the player and the party. The monsters are usually summoning or slaying dragons. ## Gameplay Upon defeating a monster, the player gets a treasure map of the monster ==================== === Doryani Doryani is a side-scrolling platformer with a very similar feel to the popular games of the era, including Duke Nukem 3D and Dark Castle. ## Overview Doryani is a side-scrolling platformer set in a castle where the player must protect the castle from evil. The player must maintain the castle's defenses against evil creatures such as goblins and orcs, while also dealing with various items that the evil has placed on the castle's path. Doryani is famous for having an excellent storytelling structure where the player must must take actions and determine the outcome of the actions by watching the game's rich and detailed world and observing the characters and how they are affected by their actions. ## Gameplay Doryani has the player moving from dungeon to dungeon, looking for treasure, enemies and at times, potions. A variety of weapons and armor (some with magic effects) are available to aid the player in combat, which can include attacking with the sword, picking up and throwing a shield, running away to attack an enemy, or using magic spells. At the end of each dungeon is a boss, a single enemy, and a small number of potions and weapons. Each potion or weapon has a chance to lower the enemy's health, but there are some that can cure the disease rather than kill the enemy. Once the boss is defeated, the player is left to loot the dungeon for the items that they need, while considering items that can aid the player in combat. However, the game's combat is also more about using potions and magic items, rather than walking around to attack enemies. The player is given a potion or two at the start of each dungeon, and must use potions as needed. The player has a few potions at their disposal, but must bear in mind that none of them will cure the disease. Additionally, the game does not have an inventory system. After finding a potion or two, the game switches to a more traditional RPG-like combat system. The player must use a spell, holding the button down, and then pressing it again. This usually involves a shield, a sword, or a staff. The player must balance the shield, shield, and staff, and use magic spells to take them down. The game's combat is also more about using potions and magic items, than walking around to attack enemies. The player ==================== === Super Famicom Super Famicom Video Game, also known as Super Famicom Video Game, was the first video game published by Nintendo. The Super Famicom Video Game, which is the first video game to feature the Super Famicom hardware, is one of the highlights of Nintendo's history. The Super Famicom Video Game was the first video game to have an inventory system, complete with inventory management, inventory generation, inventory management, inventory generation, inventory generation, inventory management, inventory generation, inventory management, inventory management, inventory management, inventory management, inventory management, inventory management, inventory management, inventory management, inventory management, inventory management, inventory management, inventory management, inventory management, inventory management, inventory management, inventory management, inventory management, inventory management, inventory management, inventory management. Super Famicom Video Game was a direct competitor to the Super Nintendo Entertainment System's Game Boy. The Super Famicom Video Game was a successful video game franchise for Nintendo. The Super Famicom Video Game was the first video game to have a combat system, complete with a variety of weapons and equipment. The Super Famicom Video Game featured a variety of enemies, each with their own unique attacks and moves. The Super Famicom Video Game is the first video game to feature the Super Famicom controller, which is the basis for all other media. The Super Famicom Video Game was a direct competitor to Nintendo's Game Boy, but Nintendo's Super Famicom Controller is the basis for most games for the Nintendo Entertainment System. The Super Famicom Video Game was the first video game to have a dedicated television game system, complete with a television in the house. The Super Famicom Video Game, however, is the game that most closely resembles the Sega Master System. The Super Famicom Video Game was the first video game to feature the Sega Master System's special character, Tom Servo. The Super Famicom Video Game is the game that most resembles the Sega Master System's special system, but the Sega Master System's video game system is the basis for most games for Sega's Saturn platform. The Super Famicom Video Game is the first video game to feature a dedicated television system, complete with the television in the house. The Super Famicom Video Game, however, is the game that most resembles the Sega Master System's television system. The ==================== === Sega Race Sega Race is a racing game for the Sega Master System. The game was developed by Sega themselves and published by Sega. Sega Race was released for the Sega Master System on August 19th, 1995. The game was developed by Sega of America and published by Sega. The game was developed by Sega of America. The game was released for the Master System on August 19th, 1995. The game is a racing game for the Sega Master System. Sega Race was released in November 1995, just one month after the Sega Master System's release. The game is a racing game developed and published by Sega for the Sega Master System. Sega Race was released in November 1995, just one month after the Sega Master System's release. The game was developed by Sega, and is a racing game for the Sega Master System. Sega Race was released in December 1995, just one month after the Sega Master System's release. The game was developed by Sega themselves and published by Sega. Sega Race was released for the Sega Master System on December 19th, 1995. The game was developed by Sega, and is a racing game for the Sega Master System. Sega Race was released for the Sega Master System on December 19th, 1995. The game is a racing game developed and published by Sega for the Sega Master System. Sega Race was released on August 19th, 1995. The game was developed and published by Sega for the Sega Master System. Sega Race was released for the Sega Master System on August 19th, 1995. The game was developed and published by Sega for the Sega Master System. Sega Race was released on August 19th, 1995. The game was developed and published by Sega for the Sega Master System. Sega Race was released for the Sega Master System on August 19th, 1995. The game was developed and published by Sega for the Sega Master System. Sega Race was released for the Sega Master System on August 19th, 1995. The game was developed and published by Sega for the Sega Master System. Sega Race was released for the Sega Master System on August 19th, 1995. The game was developed and published by Sega for the Sega Master System. Sega Race was released for the Sega Master System on August 19th 1994. Sega Race was developed and published by Sega in Japan. Sega Race was not released in the US. The ==================== === The Phaser Phaser is a first-person shooter that started out as a concept. It was originally developed by Tomy, and released for the PlayStation in 1997. ## Overview The Phaser is an episodic first-person shooter written & developed by Tomy. ## Gameplay In Phaser, players control a character who is called upon to perform destructive activities such as destroying buildings, and using explosives. The player is able to have a weapon and can choose to spend time being a sniper, a grenade launcher, or a jetpack. The game is broken up into two different levels. The first is a relatively straightforward level, where the player must destroy a lot of enemies, until they get to the final level where they must destroy huge building targets, and kill enemies. The jetpack allows the player to fly around the level, and can be used to get to the top of the building, but jetpacks are not present in the game. The game is a first-person shooter in which the player can use a variety of weapons. These include grenades, shotguns, rockets, pistols, and shotguns. Phaser has sequel in the form of "Phaser 2". The player is a Hunter, and must hunt down and kill big bad nations enemies. The player needs to kill enemies with a variety of weapons, including missiles, explosions, and the occasional grenade launcher. ## Graphics Phaser was developed by Tomy with an eye towards graphics. The game would not use the 640x480 resolution of the Playstation 2, but the game was said to have a 1200x1600 color palette. Phaser had a very detailed game at the time, featuring powerful lighting. The environment is lit in a very rich manner, with very detailed textures, and grass and trees. Phaser also had a very simplistic control scheme. The only thing to be considered, was the player's aim, which is a key factor in success. Aiming a shot, is required, and is much more difficult than aiming a gun. No real time aiming was used, as the game was so simple. ## Weapons Phaser had 20 weapons, with the player selecting from 3 to 9, and 3 being the strongest weapons. * Shotgun * Handgun * Grenade Launcher * Rifle * Leaper * ==================== === Shadow Warrior: Shadow of the Colossus The sequel to the original Shadow Warrior, Shadow Warrior 2 is a turn-based strategy RPG and the first in the series to feature a free-play concept. This was the third game in the series developed by Arc System Works, who also had a project in the works called Mutant Z. ## Overview Shadow Warrior 2 is the fifth and final game in the Shadow Warrior series, and the first to feature free-play elements. The game is set in the year 2043, and this is the first time the player is able to go into a game as a slave or free agent. While the main character has to make his way through a setting of ominous dungeons and jungles, the player can explore the world in his own style. The game also features a free-play concept, where the player does not have to run through the game, but instead chooses to explore and interact with the environment with the game's arrow keys. The player can have two of the same arrow keys to interact with a monster, but they are not linked to each other. The game was developed by ArtePiazza and published by Microsoft Game Studios, and was released in 1996. Shadow Warrior 2 is the first game in the series to include free-play elements. In the game, the player is free to explore, go for a walk, and interact with the environment. He can use the arrow keys to move across the map, and when he does, he can interact with the environment in a free-for-all manner. He can use his arrow keys to attack, and his sword and shield can be used to protect him from attacks. ## Gameplay In Shadow Warrior 2, the player's sword can be used to attack, and his shield can be used to protect him from attacks. The game is a turn-based strategy RPG, and the game's setting and setting elements are set in the year 2043. The player is a slave who is tasked with a task. It is up to the player to take that task and complete it. The Shadow Warrior 2 series has a lot of strategy elements, and the game features a large number of NPCs. Each of the NPCs have their own weapons and items. ## Bosses The game features a large number of boss encounters. The game features many enemies. The game features many different crafting elements ==================== === The Commodore 64 version of the game is a compilation of many of the original arcade games from the NES era. It has the same basic gameplay as the Atari 2600 version, but with many new features. ## Overview The Commodore 64 version of Super Mario 64 is an NES game developed by Video System and published by Nintendo Entertainment System. The game features a similar gameplay formula to the 1984 Nintendo release of Mario 64, with the exception of the player's right-click button being replaced with the 'S' key, allowing the player to quickly and easily select or do a number of actions in more than one direction. The gameplay is extremely similar to the arcade release of The Legend of Zelda, with the reverse side-scrolling action and limited inventory (the second most used feature in the game). An inventory menu was added in the games version of Super Mario 64. The game also featured a variety of new features, including the ability to save a game at any time, and a new 'Game Genie' button for the player to use the game's hidden power-up. ## Gameplay The gameplay of the game is very similar to other NES-based games. The player's 'S' key is used to perform a number of actions in the direction that they are currently facing. They can then 'pick up' the item that they have selected to actuate the action. The game's 'C' button, however, was replaced with a series of controls. At the moment, the player's inventory is limited to three items: the Mushroom, a hat; the Power-Up, which doubles the player's health (and thus hits enemies); and the Toad, which doubles the player's health and doubles the player's speed. There are a total of five items in the game. The player can also use the 'R' key to teleport. The game does not have the 'R' key being used in many other games. However, the 'C' button is used to perform a number of actions in the selected direction. The player's health, and health of all other items in the game, are tracked by the game's health bar. The player can move around the screen by holding down the 'S' key, and pressing the 'X' button. All the other items, including the Mushroom, are held in the player's arms, and there are no buttons involved in movement ==================== === Resident Evil: Code Veronica X The first game in the Resident Evil Franchise, code Veronica X is a 3D action-adventure game that was released for the Famicom (franchise) in 1998. The game follows Claire, an assassin who saves a woman who is trapped in the basement of a mansion, only to find herself in the bathroom. The game was developed by #### Resident Evil: Code Veronica X The game that is set in the Resident Evil Franchise, Code Veronica X is set in 1987. The game is a 3D action-adventure game developed by ==================== === Puyo Puyo Drive + 256 Color Images Puyo Puyo Drive is a remake of the original Puyo Puyo game for the Nintendo Entertainment System. The game has also received several sequels in the form of the Puyo Puyo series and the Puyo Puyo series: Puyo Puyo 2 and Puyo Puyo 3. The game was developed by Image Works and published by Sega. The game includes a huge selection of characters, 15 levels of missions and tons of new concepts. ## Overview Puyo Puyo Drive is a game developed and published by Sega for the Sega Master System platform. The game is an arcade game that combines arcade style gameplay with a fast paced game of Puyo Puyo. The game is a port of the arcade game Puyo Puyo later developed for the Sega Master System platform, but it does away with all of the arcade style gameplay of the previous game. Players must start a new Puyo game after being defeated in a random stage. The game was released for the Nintendo Game Boy Advance in 2006. ## Gameplay Puyo Puyo Drive features the arcade style gameplay of the arcade game in the style of Puyo Puyo Puyo, but with more strategic elements. The player must choose between two characters, Puyo Puyo Puyo and Puyo Puyo, in order to proceed to the stage. The player advances through the stage by collecting energy and a certain amount of points. Points are collected when the player gets to the end of a stage, in a certain amount of time. A certain amount of points must be collected before the player can progress to the next stage. Players can lose points by being hit by other characters, or by being hit by Puyo characters. Puyo Puyo Drive is an arcade style game that is fast paced and has very little difficulty. The player no longer has to worry about getting knocked down, as he would have to do by a certain amount of points. ## Characters The players can choose from 3 characters to play as, Puyo Puyo, Puyo Puyo, and Puyo Puyo, but with the exception of Puyo Puyo, all of the characters in ==================== === Luminous Hearts 2: Final Mix Luminous Hearts 2: Final Mix is a sequel to the original. The game features the same cast of characters as the first game. The game is known for the revamped controls. ## Overview Luminous Hearts 2: Final Mix is an action platformer developed by Midway and published by Ubisoft for the Nintendo Entertainment System in 1987. The game featured a new take on the traditional RPG combat system, and featured a new play style of action. It was released exclusively in Japan for the Nintendo Entertainment System and was also released by Ubisoft. The game is known for its visuals, gameplay, and gameplay mechanics. The version released for the Nintendo Entertainment System was known as Wonder Boy in Japan, and later known as the Wonder Boy II. ## Gameplay The player is the leader of the Layton's Mystery Dungeon team, a travelling party that travels through the world in search of a lost continent. The game was known as Wonder Boy in Japan, and later known as Wonder Boy II in the US. The game is a first-person shooter with a twist, and features an environmental survival horror theme. The game was known for its visuals, gameplay, and gameplay mechanics. ## Gameplay The player is the leader of the Layton's Mystery Dungeon team along with a group of other adventurers. Their goal is to defeat an ancient evil and bring the land back to normal. The game is a survival horror game with a twist, and a very tense and tense environment. The player to survive and survive and survive, and the game moves to a much more tense and tense atmosphere. The player has to find a way to defeat the evil wizard and bring the land back to normal. After that, they will have to deal with the other personalities and the evil that has been laying dormant in the world, and the player will have to compete with each of them to defeat them. The gameplay is very tense and tense. Players have to find the right item and the right way to use it to defeat the evil wizard, the other personalities and the evil plotting. The game later moves into an RPG and a side-scrolling shoot-out-em-up style platformer. The player can explore a dungeon and find item, or also solve puzzles. They can also use their magic, which is much more versatile than the player ==================== === Tiger Woods PGA Tour Tiger Woods PGA Tour is the fifth installment in the now-popular PGA Tour franchise. The game was developed by ## Gameplay The gameplay of the game is similar to that of other games in the genre, in that you are trying to score as many points as possible. This can be done either through shooting, or by completing various shoot outs to earn points. You can earn points by shooting a bird, and hitting a target. You'll earn points if you shoot a bird with a birdshot, and hit a target. Once you've earned enough points, you will earn more points. The goal of the game is to shoot down all the time, and at every other point, you'll earn up to a thousand points. Another great feature of the game is that you can do it in the featured golf course, where the course has that golf ball feature. Some courses have a ball feature, some don't. In these courses you can shoot the golf ball, and drive it around to score points. Each golf ball will earn points for doing a shootout. These shots include the shooting, driving, and shooting of the golf ball. ## Mapping & Multiplayer The multiplayer aspect of the game is pretty much a complete remake of the first game, with many of the same features. The game is broken down into four different modes:- ### Conquest Defeat and take over all the golf course by shooting and destroying the golf ball. You can play through this in a single game or multiplayer. ### Challenge With the golf ball feature, you are able to shoot it out of the course (or any golf hole) by shooting a golf ball to the golf ball that is golf ball shaped. After ==================== === Empire of the Dead An early action game developed by Gremlin Graphics. It was published in 1994 by Gremlin Graphics. In Empire of the Dead, players control the Luciferian soldier and his army of undead minions. Players can choose to either fight for the Imperium of the Dead or the Dark Imperium of the Dead. ## Gameplay The game is divided into three sections: the front, back, and sides. The front is occupied by the monsters of the game. The back is occupied by the players. The sides are occupied by the battlements which the players must attack and defend. The game also contains a large amount of "soul" to be acquired from the monsters that are encountered. Soul is used to restore the dead, and this soul can be used to increase in levels. To gain souls you must kill monsters in the game. You can gain souls by killing enemies. The player is able to adjust the view to a particular angle by holding the L and R buttons. To do this, you must hold down the L and R buttons and then hold down an arrow key. This arrow key brings up the HUD where you can adjust the view. You can also use the L and R buttons to move the cursor to the monster. The game provides many different methods to gain souls, including obtaining souls by killing monsters within the game. You must also gather souls to use in the game. To collect souls, you can either hunt monsters in the game, or by collecting souls. You can also use the soul to upgrade the dead. The dead have different attributes and each of the attributes has different skills and abilities. The game also offers a large amount of items to help you in your quest. There are many items in the game which also increase the stats of the dead including: * Potion: Allows the player to regain the hit points of one of the dead heroes. * Bow: Increases the hit points of all heroes. * Armor: Increases the hit points of undead. * Weapon: Increases the hit points of heroes. * Shield: Increases the hit points of undead. * Marine: Increases the hit points of marine heroes. * Armor: Increases the hit points of marines. * Weapon: Increases the hit points of marines ==================== === ### Mass Effect 3 The third installment of the Mass Effect saga in which you assume the role of Commander Shepard. The game introduces many new characters, races and nations. The game also features a new combat system and the game's first true multiplayer mode. Changes from Mass Effect 2 include a lot more new features and a lot fewer changes (as with all Mass Effect games). Mass Effect 3's large cast of characters includes: * The protagonist of the game, Commander Shepard. * The game's true antagonist, The Reclaimer. * The galaxy's greatest minds, the Reclaimer and his protégé, the Jiralhanae. * The Jiralhanae and their vessel The Reclaimer. ### Mass Effect: Andromeda The fourth installment of the Mass Effect saga, Andromeda takes place eight years after the original Mass Effect. The game includes a new alien race called the Kup. The game also introduces the ability to travel between planets and systems. Mass Effect Andromeda's large cast of characters include: * Commander Shepard (Mass Effect 3). * The Kup who are the game's aliens. * The Reclaimer (Mass Effect 4). * The Reclaimer's vessel The Reclaimer (Mass Effect 5). ### Mass Effect: Andromeda 2 The sequel to Mass Effect Andromeda, Mass Effect 2 features a large cast of aliens and human-like species. The game also includes a new combat system. Mass Effect: Andromeda's large cast includes: * Commander Shepard (Mass Effect 3). * The Kup (Mass Effect 4). * The Reclaimer (Mass Effect 5). ## Gameplay The Mass Effect series has always been known for being a very linear experience, with its focus on story and combat. Mass Effect: Andromeda takes place in the Andromeda galaxy, and the player must find and stop the Reclaimer, the Kup, the Reclaimer's vessel, and the Reclaimer's Karaoke system. After the galaxy's destruction in Mass Effect 3, Shepard is thrust into a much more open-world experience, and must traverse the galaxy, defeating alien factions and the Reclaimer without having to suffer through the tedium of the Andromeda system. Mass Effect: Andromeda ==================== === Day of the Dead 2: Back to the Grave The second game in the Dead Island series. Day of the Dead 2 is the sequel to the original Day of the Dead. Day of the Dead 2 is a modern action-adventure game with horror elements, and was developed by Sumeru and published by Namco. ## Overview Day of the Dead 2 is a modern action-adventure game developed by Sumeru and published by Namco for the Nintendo Wii Entertainment System. The game is set in 2198. A year later, the island's first day of the year is a full moon. The game includes a horror-themed overworld, and game over is the goal. The game features realistic character designs and extensive character customization. It is one of the few games in the Dead Island series to feature real-time camera movement and a large environment. The game features a large number of weapons and items. The game also includes a large number of baddies, some of which are actual zombies. The game received numerous sequels, some of which received new weapons in the form of the Ripper R86 shotgun. The Ripper R86 is a similar gun to the Ripper MP40. ## Gameplay Day of the Dead 2 features a large overworld, and numerous weapons and items. The overworld is vast, and the overworld is open, allowing the player to explore and explore. The player has the ability to jump and traverse the overworld, in order to find different objects and complete various tasks. The overworld is very unforgiving at times, as the player is constantly hunted by an army of undead and zombies. The player's gun is a standard shotgun, and they can also convert it into the Ripper R86 shotgun. The Ripper R86 is a true classic of the Dead Island series, and one of the first games to have realistic character models, over-the-shoulder weapons, and a large, open environment. The player's gun can be upgraded by finding a large number of weapons, and by killing baddies, which are actual zombies. Day of the Dead 2 features a large number of undead and zombies, and a large amount of character customization. The player can find weapons, armor, items, and armor accessories. The player's gun can be upgraded by finding a large number of weapons, and by killing baddies. ## Gameplay ==================== === This game, as the name suggests, is an innovative adventure game. The game is a combination of your traditional adventure game, where you first pick up the wand and then will be guided into a castle filled with traps and monsters. The game is also a puzzle game, where you must find all of the secret doors and then solve a series of tasks. ## Gameplay The game plays like a traditional adventure game, where you are trying to solve the puzzles surrounding the castle. The game progresses in an un-linear fashion, and solving each task is a priority. It is not until the end of the game that you are given the final choice of whether to kill the creature or to stand against the creature. The game is not designed to be difficult, but rather to only allow for an enjoyable level of frustration. ## Creatures All of the creatures you will encounter are creatures of the dark. They are all evil and must be stopped at all costs. The game's creatures are: * Stegosaurus * Moray Fencer * Giant Dog * Giant Crab * Troll ## Traps All of the traps are evil, but you have to be careful not to fall into those traps. You are only as long as you are not in the wrong place. The traps are: * Square Stick * Bullet Trap * Bomb ## Enemies All of the enemies are evil creatures and must be destroyed. The enemies are: * Flood * Elf * Knight * Giant Frog * Bear ## Items All of the items are evil and must be destroyed. The items are: * Lamp * Toad * Giant Toad * Mysterious Mushroom ## Monsters ### #### The Giant Toad The Giant Toad is the game's main antagonist. He is usually found at the bottom of the dungeon, and is the first enemy you will meet. He has a special attack that he uses when he is startled, and can be caught by jumping on him. The Giant Toad is a large and hard to kill creature. The Giant Toad is the game's main antagonist. He is usually found at the bottom of the dungeon, and is the first enemy ==================== === Turok: Shadow of the Colossus Turok: Shadow of the Colossus is a fighting game developed and published by Sega for arcades (running their Mega Drive/Genesis-based Sega Master System hardware) on November 19, 1992. It is a fighting game based on the Teutonic mythos. It features an intimidating cast of select characters, including a forced-to-his-tit-to-fit protagonist named Turok. Turok: Shadow of the Colossus was released later in 1992 for the Nintendo Genesis (on November 19, 1992) and the Super Nintendo (on December 1992). The game features a unique combat system, in which players can perform various attacks before the enemy can land a blow. Turok can also use his sword, the Samurai Katana, to attack. The game received a manga adaptation by Kodansha on October 24, 2002. ## Gameplay The gameplay consists of a free-running mechanic and a turn-based strategy combat system with strategic victory conditions. The player can either fight in a team-based scenario similar to the standard RPG, with individual battles and decisions, or in a single-player campaign with branching paths. ## Characters The game contains 12 playable characters. Each character has a unique fighting style and combat abilities. Each of these characters has a different combat style (mobile, melee, long-ranged), and their combat abilities are different in each combat style. The game includes a more than 40-page character-base, and each of the characters have their own distinct personality. The game also includes an unlockable battle system, where each character can be unlocked using a special currency. Each of these characters have their own battle attribute and battle style. Each character has a special ability (similar to the D-pad, or Attack, button), where the strength of the attack affects how much damage is done. Each character also has a unique fighting style (ranged, melee, long-ranged), and their combat abilities are different in each fighting style. ## Characters ----- #### Turok ==================== === Escape of the Dragon King The second episode of the series, and the first where the player travels through the uncharted island of Ilia. ## Overview Escape of the Dragon King is a fighting game developed by ZX Games and published by THQ, and was released in March of 1999. It was the first in the series to feature a 3D engine, and the last game in the series to use this technology. The game was released in Japan on October 26, 1999, and in Europe on December 29, 1999. The game was released on September 28, 2000 and in North America on October 24, 2000. It was also released in Europe on November 17, 2000. The game featured a new storyline, with the player being trapped on an island called Ilia, which is inhabited by an evil dragon. The game is set in the year 2022. In the game, the player must defeat the evil dragon, called Zylon, to save the island from Zylon's domination. This is accomplished by defeating bosses, each with their own unique abilities. The game featured a new online multiplayer mode, allowing players to compete on a worldwide leaderboard, and get rewarded with medals for defeating bosses. ## Characters In Escape of the Dragon King there are seven different characters to choose from: * Taki Taki is one of the main protagonists, and the player must defeat him to free the island from Zylon's rule. * Ryo The player must defeat Ryo to free the island from the evil dragon's control. * Hades The player must defeat Hades to free the island from the evil dragon's rule. * Sukiyapufu Sukiyapufu is the fourth playable character, and the player must defeat him to free the island from the evil dragon's control. * Kyo Kyo is a playable character, who is the leader of the evil dragon's army, and must be defeated. ## Gameplay The game is set on a very large island called Ilia, which is a long way from the player's home planet of Earth. The game puts the player in control of a large army of dragons, as well as a group of adventurers, who must rescue the island and defeat the evil dragon. The game ==================== === Mega Man 2 The second installment of the Mega Man series is a sequel to the first, but with a different theme and a more open world design. ## Overview Mega Man 2 is a 2D action-adventure game developed and published by Capcom for the Super Nintendo Entertainment System in December 1994. It is the last original Mega Man game, and the last in the series to be called Mega Man. The game is notable for its unique gameplay mechanic - the use of guns and bombs. Mega Man 2 is a sequel to the original Mega Man series, developed and published by Capcom for the Super Nintendo in March 1995. Like its predecessor, it is a 2D side-scrolling shoot 'em up, with many of the same mechanics and mechanics used in the first game. It also has a unique gameplay mechanic, where the player has to use gun shots in tricky situations to pass enemies. ## Plot In Mega Man 2 the player is being chased after a Power Armor truck full of explosives, but while there are many obstacles the player is able to shoot water, the player's own water. The player then experiences a flashback to the events of Mega Man 3, where he must destroy the power armor's armored skeleton, which is the game's central antagonist. In the flashback he is given the name of Dr. Light, and is tasked to eliminate the evil Dr. Light, whose intent is to be the final boss of Mega Man 2. ## Gameplay A variety of weapons, including guns and bombs, appear, and the player must use them to defeat enemies. They are able to pick up weapons and ammo in the environment, and are able to find the right balance between power-ups and armor-breaking abilities. The player can shoot water at a distance, but this is extremely slow, and the player will usually need to use this to pass underwater. The player's own water can be drained by pressing the fire button, but there are no health bars. The weapon can be charged by holding the fire button, by pressing the X button. The player is driven forward by the weapon's ammo, and has to use it to reach his goal. For every 3 seconds of the charge button, the player is able to use the weapon, however his health and ammo will decrease. The weapon is also able to be charged, but this requires ammo, which the player must first collect and install. ==================== === Star Wars: Knights of the Old Republic 2: Jedi Outcast The sequel to the best selling game in the series, released over 2 years after the original, Knights of the Old Republic 2: Jedi Outcast is the sequel to the critically acclaimed Jedi Knight Trilogy. The game is the sequel to the acclaimed Jedi Knight Trilogy, and the sequel to the critically acclaimed Star Wars: Jedi Knight Trilogy. The original Jedi Outcast, released in 1994, is the sequel to the critically acclaimed Jedi Knight Trilogy. The game was released on October 19th, 1995, in the United States and on November 4th, 1995, in Japan. Star Wars: Knights of the Old Republic 2: Jedi Outcast puts the player in the role of a young Jedi Knight in the Knights of the Old Republic 2. Players are tasked with finding the Sith Lords in the galaxy, as well as dealing with his parents' recent death and subsequent death. Features include: * A new "tech tree", based on the technology of the Old Republic. * New ability: "Visions". * New weapon: "Two-handed lightsaber". * New power-up: "Force shield". * New weapon: "Force lightning". * New power-up: "Force-melee". * New arsenal of abilities. * New world and environment. * New weapons. ## Characters There are three new characters in Knights of the Old Republic 2: * Marr * Saraya * Alderaan (from Mind's Eye Chambers) * Darth Maul * Mara Jade ## Gameplay The gameplay in Knights of the Old Republic 2 is very similar to that of its predecessor, as players must use the Force to help move their character around the vista in a 360 degree square, much like the first game. Each level consists of multiple levels, each of which have a lot of enemies and obstacles. You can take out a lot of enemies in each level, as well as a lot of enemies that are not in the level, and those enemies tend to drop items such as key pieces of information or weapons. There are two new gameplay mechanics to the game that are new ==================== === Odin Sphere II Odin Sphere II is the sequel to the 1986 Nintendo version of the NES game for the Nintendo GameCube. ## Overview Odin Sphere II is the sequel to the NES game for the Nintendo GameCube. It was released in March, 2008 and was published by Midway. The game was developed by Midway and published by Eidos. The sequel to the NES game for the Nintendo GameCube, Odin Sphere II was developed and published by Midway with many changes. Many of the same teams behind the NES game include behind the Wii version. The game's graphics were greatly enhanced with 3D and 2.5D engine. The game also offered up more in-depth story mode, more challenging boss battles and weapons and more. The game is known to have a brutal difficulty curve, requiring players to send out a team of fighters to attack the enemy team. The player can have his fighters with a higher level or higher stats. The exception to this is the starting party and the subsequent party upgrade. The game features a now-iconic storyline, featuring the rise and fall (and eventual rebirth) of the Viking gods. The game also features the story of the mysterious "Golden Cauldron", the source of all power. ## Gameplay Odin Sphere II is a platformer developed and published by Eidos and published by Midway. It was released in 1993. The gameplay in Odin Sphere II takes the player from a first-person perspective. The player must navigate the environment by using a left and right joystick and two directional buttons. The player can use his right joystick to help him or her in combat, and also to use his left joystick to move around. The game was originally intended as a sequel to Odin Sphere, but this never came to pass. The combat system in Odin Sphere II was changed to allow for more variety, and the fights were extended. The game also features a more in-depth storyline, which includes many Norse myths and legends. The game features many weapons, and, at times, a complete weapon set. In the game, you can find a large variety of weapons, and in some cases, weapons in sets. There are also several weapons of the max level, and a large number of weapons of the highest level. The game features a large number of enemies. Each enemy has a set of weapons and stats. ==================== === Dawn of the Dead: The sequel to the legendary first-person shooter Dawn of the Dead, Dawn of the Dead 2 is a PC-based tactical adventure game, previously released on consoles. The game takes place in the year 20XX, and is set in the year 20XX and the future. ## Overview Dawn of the Dead: The sequel to the original Dawn of the Dead, Dawn of the Dead 2 is a tactical-action game that is set in the year 20XX. Dawn of the Dead 2 is set in a post-apocalyptic future Earth, where humans had been exterminated and replaced by mutants. The game takes place in the year 20XX, and is set in a post-apocalyptic future Earth. The game takes place in the year 20XX and the future. Dawn of the Dead 2 continues the story from Dawn of the Dead 1, in which the same mutated humans are roaming the Earth. Dawn of the Dead 2 focuses on a new bloodthirsty protagonist, known as the "Dark Prince," who is said to be the reincarnation of a vampire and is rampaging across the world trying to steal from the humans and their generals. The player can expect a few new weapons, including the mace, the shovel, and the sword. The game features a new procedural generation system, where the player can create their own unique weapons in the first person, using only the basic weapons. ## Gameplay Dawn of the Dead 2 is a tactical-action game, featuring shooting enemies in the head and aiming for the head. The game also features plenty of melee combat, using the mace and the shovel to attack and damage enemies. Dawn of the Dead 2 moves from a first-person perspective, while Dawn of the Dead 1 is more of an RPG. Dawn of the Dead 2 is set in the future, and the game features a new weapon mechanic, where the player can create weapons for themselves, using the basic weapons. The gameplay in Dawn of the Dead 2 is a lot like that of its predecessor. The player is heavily armed with a variety of weapons, and is able to shoot enemies with a variety of weapons. The player can perform a variety of movement and action, such as standing, walking, or swimming. The game features a new collectible weapon in the form of the shovel. The ==================== === Bugs Bunny: The Sequel Bugs Bunny: The Sequel is a 2-on-2 slaloming shoot 'em up for the Game Boy in which the player takes the role of the evil Dr. Wily. ## Overview Bugs Bunny: The Sequel is a sequel to the original release of Dr. Wily 2. By rearranging the game's levels, it was possible to create more of a player's control of the character, but also involved more effort to avoid and avoid detection. The Sequel is a sequel to the Game Boy version of Dr. Wily II. The game's various stages are slightly different in style, but the gameplay remains the same. The player's objective is to take out each of the three bosses (which are the three characters the player started with) by shooting them in the back. The Sequel also includes a host of improvements such as more of a variety of enemies, a more intensive gameplay, and more. ## Game Boy System Bugs Bunny: The Sequel was released with the Game Boy system exclusively. The game is a 2-on-2 shoot 'em up with the Game Boy's unique camera and tilt control. The game also features the first time player could fight in a 2-on-2 shoot 'em up: the player's weapon can shoot lasers, which can be used to reach a higher point. There are also new stages and enemies. The game features boss battles, and the game's boss enemies are much tougher than the original and much more powerful. Bugs Bunny: The Sequel features a unique twist on the shoot 'em up formula: the game features a side-scrolling shooter. The player controls a robot named Dr. Wily and must defeat Dr. Dark. The game has a loose connection to the final game, as the player can fire just about any gun in the game. ## Game Boy System Features ### Maps There are a variety of levels in the game. The game includes the following: * Castle * Asylum * Ballistec * Dr. Wily's Lair * Dr. Wily's Lair 2 ## Enemies Bugs Bunny: The Sequel features some elements from the original Dr. Wily game. ### 2- ==================== === The Predator The Predator is a pixel-art fighting game that was developed and released by Capcom. ## Overview The Predator is a pixel-art fighting game that was developed and released by Capcom. The game is the first in the series to feature a fully 2-D, fully polygonal graphics. The game was also the first game in the series to feature a fully 3-D, fully polygonal graphics. ## Gameplay The game is a turn-based fighting game that has players perform attacks and combo specials. The game has an emphasis on combos and fast-paced combat. The game also has a strong emphasis on special abilities, many of which are unique to each character. The game has numerous gimmicks, including throwing needles in an attempt to break a move's barrier, or using a power-up that allows the player to stand on a large fireball that explodes upon impact. The game also has a strong emphasis on fast-paced combat, and players have to dodge attacks and counter-attacks. The game is known for its high difficulty, which makes players careful about their moves and combos. The game also features low scores at the beginning and end of each round. ## Characters The game features a roster of eleven characters (Kongo, Ryo, Happer, Goro, Kame, Ken, ==================== === The Legend of Heroes: Trails of Cold Steel 3D The Legend of Heroes: Trails of Cold Steel 3D is the third game in the Trails of Cold Steel series. It was developed by TOSE, Inc. and published by Sega. It was both a critical and commercial success for the Japanese development studios. It was never released in the US. ## Overview The Legend of Heroes: Trails of Cold Steel 3D is the third installment in the Trails of Cold Steel series and the first in the series to be released outside of Japan. It was developed by TOSE, Inc. and published by Sega. It was both a critical and commercial success for the Japanese development studios. It was never released in the US. The third and final game in the Trails of Cold Steel series, Trails of Cold Steel 3D is the third entry in the series and the first in the series outside of Japan. It was developed by TOSE, Inc. and published by Sega. It was the last game in the series released outside of Japan and was later released in Europe as Trails of Cold Steel 3. The third and final title in the series, Trails of Cold Steel 3D is the third and final entry in the Trails of Cold Steel series and the last in the series developed by TOSE, Inc. and published by Sega. It was the last game developed by Sega for the PlayStation and Xbox One. The Legend of Heroes and Trails of Cold Steel 2 are the two longest running RPGs in the series. Trails of Cold Steel 2 is considered a cult favorite and has spawned numerous spin-off novels and sequels. Trails of Cold Steel 3D is a commercial failure and the series' last major home console expansion. Many fans speculate the sequel's fate is the dissolution of TOSE. ## Gameplay The Legend of Heroes: Trails of Cold Steel 3D set the bar high for the series, using a turn based combat system tied together with a personal log system. Protagonist Ryo Hazuki (played by actor and director Tomoki Kitamura) is tasked with this task with the aid of his generals, Kanata (a former soldier who is now a general) and Heiric (a former member of an elite black ops unit led by Ryo Hazuki). Each of the four generals, with their personal journal entries in the form of a 3-D map, are given a set number of turns, each of which ==================== === Genesis: Genesis Collection Genesis: Genesis Collection is a side-scrolling shoot-em-up developed and published by Sega for the Sega Genesis on June 21, 1995. The game is a direct port of the TurboGrafx-16 version of Genesis' Genesis Classics compilation. The game is a direct port of the Sega Genesis version of Genesis Classics. The game features a number of gameplay changes, like changing the camera angle or changing the level layout. It also includes a number of new items, such as a spike gun, a flying gun, and a giant hot potato. The game was also bundled with the Sega Master System. A total of five Genesis Classics games were released in 1995, and the game was the first one to include a micro-console. The game was released in Japan on December 18th, 1995. ## Gameplay Genesis Genesis Collection is a side-scrolling shoot 'em up, with the player shooting enemies with missiles and jumping to and fro between enemies. The player must then shoot the enemies with his laser cannon. The laser cannon can be upgraded to fire more missiles, but the shooting is still required for a good time. The game is an early example of the shoot 'em up genre. The player is shooting to a target by holding up and using the right trigger and a circle of bullets. The game has a standard shoot 'em up mechanic. The aim is to hit enemies with bullets, moving up and hitting enemies that are behind the target. The player must pay attention to his enemy, too slow and he may miss. The game uses a variety of items. The player has various items that can assist the player. The player can shoot more bullets, which will further damage the enemy. The player can climb higher, which increases the number of bullet shots. He can also collect power-ups, which can increase the number of shots the player can take, and a number of other effects. The game includes 3 different levels. The first level is a vertical shoot 'em up, and features enemies that are actually small miniatures of the game's enemies. The main enemy (or boss) is the player's gun, the laser cannon. The enemies move very slowly, and are very slow to react, so the player is able to shoot the enemies while stalling them enough to get a bullet in the right place to shoot. The second ==================== === Link's Awakening: Motto! Link's Awakening: Motto! (also known in Japan as _The Heavenly Reign_) is a third-person action-adventure game developed and published by Nintendo for the GameCube, and the first in the Zelda series. A spiritual successor to the original Link's Awakening, Motto! focuses on the mystical Arts, the elemental forces that stir the world. The game features the return of Link, but with a whole new cast of characters. The game received all the same Zelda-related elements, but with a slightly different soundtrack. ## Gameplay Link's Awakening: Motto! is a very simple point and click adventure game with very simple controls. However, this simple gameplay is supplemented by a very satisfying and challenging experience system. Along the way, the player will be able to create a library of items that can help unlock new areas of gameplay. The game was famous for its intense puzzles and secrets. ## Gameplay Elements The game's gameplay is very simple, but it is very engrossing. Link must collect a number of items to progress through the game, but the player must also use items to progress. In some areas, there are more than one item to collect, and the player must use input to use the item. Items are almost always found in hidden areas in the game. The game can be viewed from a top-down perspective, though the player must be aware of the camera's limitations so that they are not accidentally walking over something. ### Items The game includes a variety of items, though most are required to progress through the game. The game also includes a store, where items can be purchased and used in shops (where Link can buy and sell items, but he must be careful to avoid stealing shop items) and in shops (where he can sell and hire mercenaries to help him in his quest). There are a total of seven shops, each offering different items. ### Weapons The game also features a few weapons, most of which are required to progress through the game. These include the sword, bow, sword shield, shield, shield, shield, shield, shield, shield, shield, shield, shield, shield, shield, shield, shield, shield, shield, shield, Shield, Shield, Shield, Shield, Shield, Shield, Shield, Shield, Shield, Shield, Shield ==================== === The Addams Family The Addams Family is a video game developed and published by Data East for the Super Famicom platform. The game was published in Japan by Kadokawa Shoten and published by Data East in the US by Virgin Entertainment. The Addams Family is a family-based 3rd-person shooter developed by Data East and published by Virgin for the Super Famicom platform in November 1992. The Addams Family is a Wii remaster of the original Super Famicom release. The game was issued by Virgin and Virgin Games in 2000. ## Overview The Addams Family is a family-based 3rd-person shooter developed and published by Data East for the Super Famicom platform. The Addams Family, also known as the "Milestone Saga", is the third game in Data East's Star Wars series, and the first to be released on the Wii instead of the PlayStation. The game has the player character George Baddiel fighting through a mansion filled with bats and other enemies. The game was released on the Super Nintendo in 1990, and the Game Boy in 1991. The sequel to Star Wars: The Clone Wars, The Addams Family is a sequel to the arcade game Star Wars: The Clone Wars. The game was developed by Data East and published by Virgin for the Super Famicom in Japan (on November 23rd, 1992) and Europe (on February 4th, 1993). ## Gameplay The Addams Family features a set of puzzle solving elements, and a story which is told through interactive visuals. The game is divided into three levels, and the player must advance through each stage using only a gun. In each stage, the player is allowed to perform actions, including pulling the trigger of the gun, selecting the item which was to be pulled, and shooting the object. The game is notable for its relative simplicity, and its ease of control. The gun, however, is extremely powerful, and a additional button (skulls) is never needed. The player can grab asteroids, climb, and use his grappling hook to traverse the stages. The game has a massive amount of inventory space, allowing the player to purchase items later, and also a list of enemies. The game also features a variety of weapons, each with their own special attributes. The player can purchase a variety of guns from an assortment of ==================== === Virtua Tennis 2: Virtua Tennis 2 is the sequel to the tennis game Virtua Tennis, developed by Sony Computer Entertainment and published by Sega. It was released for the PlayStation on March 10th 2007. The sequel to the successful arcade game, Virtua Tennis 2 is a 2D racer with a tilt-shift stage. The game was developed by Sony Computer Entertainment and published by Sony Computer Entertainment for the PlayStation on September 20, 2007. A port, also known as "Virtua Tennis 3", was planned for the PC, but the game was cancelled. The game includes new modes, including a new "Street" mode where players can launch into a circuit of alternate tracks. ## Characters ## Gameplay Each player must try to control the ball and defeat opponents. The game also includes a "menu" view where players can pick from a list of thirty-four characters. The player can then select which of the thirty-four characters they want to play as. Virtua Tennis 2 features a new 2-player mode which allows players to choose from four different difficulty settings. The game also has a new "Championship Mode", where players can compete with other players by picking a character from a list and having them play in a tournament, where they will compete to win a large amount of money. The game also has a new card mode, where players are able to play against and compete with others players. The player will be able to decide which character they want to play instead of just picking the default character. The game includes a "Virtua Tennis Club" mode, where the player can buy and play on the local arcade machine, and train their character. ## Characters There are sixteen characters in Virtua Tennis 2: ### #### ==================== === Sakura Taisen Sakura Taisen is a unique turn based strategy game. You are a samurai who must gain power and influence through the use of 'magic'. (The game includes a non-violent 2D side-scrolling shooter mechanic.) ## Overview Sakura Taisen is a fantasy RPG developed and published by Chibi-chan Chibi-chan is a kiddie platformer developed and published by ## Plot Chibi-chan's father, a samurai, is murdered by his wife during a raid on his family castle. His wife is executed by her ax to the back of the head. However, Chibi-chan's father tried to kill her again and again, but she was able to kill him with her magic. Chibi-chan is then taken to the underworld to be taught magic. Chibi-chan is then transported to the underworld by a magician named Chibi-chan must travel to the underworld to defeat the magician. Chibi-chan must fight and defeat the magician to enter the underworld. Chibi-chan is able to travel through the underworld to fight the magician and then return to the surface. This is the basic gameplay from the beginning of the game. Chibi-chan is able to regain health by kicking and fighting through enemies. ## Gameplay The gameplay can be described as traditional RPG-style. There's a lot of spells being cast and the character's HP is increased by non-lethal means. The player can choose to cast any spells he or she wants and spend mana for them. Spells are cast with the corresponding ==================== === The Darkside of Darkness The Darkside of Darkness is a turn-based tactical RPG developed by Sidewalk and published by Virgin in the U.S. and Europe for the PlayStation and PC. ## Overview The Darkside of Darkness is a turn-based tactical RPG developed by Sidewalk and published by Virgin. The game is a tactical RPG that is a strategic turn based strategy game. It was developed by Sidewalk and Virgin and was released in 1992. ==================== === Tecmo Super Arcade A Super Arcade game developed by Tecmo for the Super Nintendo. It is one of the few Super Famicom games that uses real-time movement with physics-based movement. ## Overview Tecmo Super Arcade is a Super Famicom game, developed by Tecmo, that was released exclusively on the Super Nintendo. The game uses the same physics-based movement system as the Sonic the Hedgehog games. The player can move left and right while moving left and right. All the other movement options of the Super Famicom games are absent from this Super Arcade game. Tecmo Super Arcade has the ability to have a single player game and a multi-player game. The game is much like the aforementioned Sonic the Hedgehog games. The player can choose to play single player or multi-player. Tecmo Super Arcade was translated and localized by Capcom and released by NEC Interchannel. ## Gameplay Tecmo Super Arcade plays like a traditional arcade game. The player can choose from many different weapons and moves. The player can choose to perform a number of different tasks. The game also features a limited number of enemies. The game has multiple stages. The game has many items such as the ball, shot, beer, and chip. Each stage has several objectives. These objectives are the player must perform certain actions in order to answer the ultimate goal. For example the player must defeat the enemies. The game also features a timer. The player must make sure that the timer is completed before the timer runs out. The game also features a power-up system. The player can use items, energy pellets, or any combination of items. ## Enemies The enemies in Tecmo Super Arcade are different from the enemies of the Super Famicom games. They usually are large, with a large amount of weapons. They are tougher and have a wider variety of attacks and attacks. The enemy variety in Tecmo Super Arcade is limited to the following. * Large * Medium * Small * Medium ### Weapons The weapons in Tecmo Super Arcade are very varied. Some weapons are very common. * Shotgun - A shotgun that follows the player around. The player can fire several shells in the direction the weapon is facing. ==================== === AllSight: Fire and Flight ## Overview AllSight is a shoot 'em up that the player is trying to escape an alien invasion. The game is a sequel to the earlier game, AllIn Sight. You play as the alien gyro, who has taken control of a ship that is designed to be "the most lethal weapons on the planet" but instead of aiming for the ships main weapon, you shoot him with your laser rifle. The game is more arcade style than its predecessor, with shoot 'em up moves such as the "bomb" and the "bomber" attacks. The game also features a new type of enemy, the "fire and flame", that starts out as small cubes and will turn into an actual fire and flame projectile. ## Gameplay AllSight is a shoot 'em up where there are no buttons and the player has to move and shoot to get around. The player has to use the left and right shoulder buttons to aim for the fire and flame projectiles, and the space bar to move the ship. The ship can be destroyed by either hitting the destroy button while in mid-air, or by ramming the nose of the ship. The player's ship has to turn around when in front of the fire and flame projectiles, so the player's ship should be in front of the fire and flame projectiles. ## Enemies The game has 18 different enemy types. Each enemy has a set of "special" attacks and can only be defeated with the use of one of 4 weapons. The enemy's special attacks have the same moves as the player's. The special attacks are: * Laser: The laser cannon has a number of special attacks including a range of fire and flame projectiles. * Missile: The missile cannon fires an "explosive bomb", a huge explosion of projectiles that deals huge damage. * Fire: The fire cannon fires a set of explosive projectiles that can be destroyed by a powerful fire attack and the player has to make sure to destroy the fire cannon before the missiles fire fire. * Rocket: The rocket cannon fires a massive ball of flames that deals damage to all enemies. ## Weapons and Locations The game contains over 80 weapons. The game contains over 30 weapons, and the player can earn and upgrade weapons as they progress through the game. The weapons are: ==================== === PSB: Nobita-san no Yume no Tsukadekame This game is an open-world/action game, with the player traveling around the world collecting the wealth of people and worlds. The player controls the protagonist Nobita, who can use a variety of various weapons and items as well as collecting gold and gems. ## Overview PSB: Nobita-san no Yume no Tsukadekame ("Nobita: The Sorcerer's Tale: The Game Begins") is an action-adventure game developed and published by Ubisoft for PlayStation on February 22, 2005. The sequel to the PlayStation RPG Nobita: The Sorcerer's Tale, PSB: Nobita-san no Yume no Tsukadekame (PSB: Nobita's Adventure) is an RPG-style game with light-hearted humor. The game was released in Japan on August 1, 2005. It was later released in the U.S. on November 2, 2005. ## Gameplay The player starts out in the game's main town, Erica's Castle. The player will travel to various locations around the world to gather gold, gems, and items to continue the game. The game's primary focus is to collect items and items in the game, but there are many side quests to help solve as well. Each area of the game also has shops to sell items to augment or upgrade the player's inventory. The game's story will be told through multiple endings. While the main player character, Nobita, will explore the world, there are many other characters who will guide the player through the adventure. ## Enemies The game's main enemies are guards and monsters. These enemies are the primary enemies in the game and will have many different attacks for the player to react to. ### Guards There are two types of guards that the player can fight. The first type is the simple guard that will attack with his sword. The guard will also use his shield attack to block the player's attack and will then turn to face towards the player. The player can follow the guard to attack, but the guard will also be able to attack, and the player must quickly react to the guard's attack. The guard will have a wide range of attacks, but will usually be a guard that is weak to lightning strikes. The player can attack the guard using fireballs and have the ==================== === The Great Race The Great Race is a point and click adventure game. You play as a member of the Great Race, a race of people who have been given a magical power by the gods. ## Overview The Great Race is an adventure game from Ultima-Soft and was published by Sierra Entertainment in 1991. The game was developed by Ultima-Soft and published by Sierra Entertainment. The game was one of the first in the "Adventure" genre and has remained one of the most popular 2D adventure games ever released. In the game, the player must traverse a large continent to find and rescue his or her god who has been trapped by the evil powers of the earth. The game is a milestone in the Sierra Adventure franchise and has spawned many sequels, remakes and spin-offs. The Great Race was first released on the Sega Master System in 1990. It was ported to the PC, PlayStation, Nintendo 64 and Game Boy Advance in 1991. The Sega Master System version was released in 1995. In the game, the player must travel through the game world, called the Great Race, to locate and rescue their god. The game was released on the Sega Master System in 1990, the PlayStation in 1990, the Nintendo 64 in 1992, and the Game Boy Advance in 1994. The Great Race is a point and click adventure game, similar to other Sierra games such as Ultima 8 and Ultima 10. The player must find artifacts, kill a number of creatures in the game, and travel through the game world to address various issues. The game is one of many Sierra games in which players are able to get back in time and place certain events. The game was released on the Sega Master System in 1990. It was ported to the PC, PlayStation, Nintendo 64, and Game Boy Advance in 1992. The game was released on the Sega Master System in 1990. It was ported to the PC, PlayStation, Nintendo 64, and Game Boy Advance in 1991. In The Great Race, the player must explore the game world, find artifacts, and rescue their god. The game is one of several Sierra games in which players are able to get back in time and place certain events. In The Great Race, the player must explore the game world, find artifacts, and rescue their god. The game is one of many Sierra games in which players are able to get back in time and place certain ==================== === Lulu: The Magician Lulu: The Magician is a puzzle game where the player is tasked with finding a way to the legendary castle. ## Overview Lulu: The Magician is a puzzle game developed and published by Jaleco for the Nintendo DS in Japan on September 23, 2009. The game was originally released on the Nintendo Wii as a GameCube exclusive. It was later available on the Wii Virtual Console. The game was then released on the PlayStation Network, and later on the Sega Dreamcast. An Xbox Live Arcade release was announced, but was canceled due to Microsoft's Xbox Live Indie Games Program. ## Gameplay The game is a puzzle game where the player is tasked with finding a way to the legendary castle. As you explore the castle you will come across items that will help you find the magic key. ## Gameplay #### Scenario The scenario is set in a magical village where the player may search for a way to the castle to stop the evil wizard. Each town has its own unique items that help the player along the way. #### Items ### Spells The player can summon a spell on the spot: a fireball spell, a fire spell, a spell that sets everything on fire. Each spell costs a certain amount of magic points, and magic points are spent on spells, which in turn the player must spend on items. You can find unique items that allow the player to customize and strengthen their spell. ### Items ### Spells Magic points are spent on spells, and magic points are given to spells as they are cast. These spells cost a certain amount of magic points, and magic points are spent on spells, which in turn the player must spend on items. Magic points are spent on spells, and magic points are given to spells as they are cast. These spells cost a certain amount of magic points, and magic points are spent on spells, which in turn the player must spend on items. Magic points are spent on spells, and magic points are given to spells as they are cast. These spells cost a certain amount of magic points, and magic points are spent on spells, which in turn the player must spend on items. Magic points are spent on spells, and magic points are given to spells as they are cast. These spells cost a certain amount of magic points, ==================== === Metal Gear Solid 3: Subsistence Metal Gear Solid 3: Subsistence is a side-scrolling action game, inspired by the popular hit show, The 3rd Raid. It was published by Konami for the PlayStation in Japan in March 1997. The 3rd Raid is a real-time action game where the player can choose to either side with the CIA agent Solid Snake (Solid Snake) or the enemy terrorist, Raiden. The game's plot involves Solid Snake, Raiden, and his comrades fighting each other in different missions. Metal Gear Solid 3: Subsistence is the first and only game in the series to feature bullet time. The game also introduces the ability to hold back, which allows the player to move more quickly. The game featured a variety of music and sound effects. The game's soundtrack was composed by Kazuma Kaneko, the music director for Metal Gear Solid 2: Sons of Liberty. The game was released in October 1997 in North America, using the Nintendo Entertainment System, and November 1997 in Japan. ## System Requirements ### PC * ==================== === Mega Man X8 The sixth installment in the Capcom arcade game Mega Man X series, which would later be ported to the PlayStation and Game Boy. It is the last installment in the Mega Man X series and the first game in the series to feature a new Maestro character. ## Overview Mega Man X8 is the sixth game in the Mega Man X series, primarily developed and published by Capcom. It launched the Mega Man franchise for the PlayStation in 1998, and the Game Boy Advance in 2000. The game was developed by Capcom and published by Capcom. It received numerous awards, including the #1 position on Game Informer's list of the 100 Greatest Games of All Time. ## Gameplay Mega Man X8 is different from its predecessors in several ways. The player now has two buttons: A fire button and a punch button. The fire button is replaced by the slash button. The character's movement is also different with the previous games. There are no two-finger attacks, and the player must be careful not to actually hit the enemy. The Mega Man X8 games have two bosses, the infamous "Shadow" and the final boss, "Luxor". Shadow is the game's last boss, while the final boss is named "Luxor" in the game. The player must defeat him to progress to the next game. ## Characters ### Mega Man X8 (The Sixth Doctor) * Mega Man X8 * Wise Guy * Dr. Light * Girl * Dr. Light * Zero * Dr. Light ### Dr. Light * Dr. Light * Dr. Light * Dr. Light * Dr. Light * Dr. Light * Dr. Light * Dr. Light * Dr. Light * Dr. Light * Dr. Light * Dr. Light * Dr. Light ## Weapons The player has two weapons: The Sword and the Bow. The Sword is a weapon that the player can use to attack enemies, while the Bow is the player's primary attack. The Sword and Bow are both powerful, but require the player to be extremely careful with the shots the player ==================== === Sega Rally Cars Sega Rally Cars is a racing game developed and published by Sega for the Sega Saturn in 2000. Sega Rally Cars was the first in the series to have a huge number of cars, ranging in price from $24,000 to $30,000. It was developed by Sega and published by Sega. The game is a two-player racing game. ## Overview Sega Rally Cars is a racing game developed and published by Sega for the Sega Saturn in 2000. The game was developed by Sega's newly formed Sega subsidiary, Koei. The game is a two-player racing game developed and published by Sega for the Sega Saturn in 2000. The game was developed by Sega, Koei, and Sega. ## Gameplay Sega Rally Cars is a racing game where the player needs to use all available tricks. However, the game is very rally-based, as the player has to steer the car to the right or left, and also must avoid obstacles. ## Materials Some vehicles have a certain number of tricks, which the player can't use until the trick is completed. To break this, the player must collect the gathered tricks. The trick is the only thing that can make the car go faster, and usually the trick involves a car similar to the car above. The player drives around a circuit, collecting and collecting tricks until the player reaches a certain number of tricks. The trick is that, at the end of the first lap, the player's car is guaranteed to be completely fast. The trick acts as the car's energy, which has to be used to run, but it can be used to accelerate the car at a certain speed. The trick can be broken by having a group of cars moving at the same time, but, if the car is stuck in a corner, it can be used to move from the corner to the other side, where the trick stops. The game is a bit of a simulation game. The player must pass through different events in the game, including going through the main rally cars to gain experience. ## Cars The game contains very similar to other racing games of the era, such as Future Impressions. The game is a bit more realistic with the cars, with the car's acceleration and handling being more like that of the cars from the time. ==================== === Chaos Legion Chaos Legion is the first in the Chaos Legion series of strategy games in the vein of Settlers of Catan. It is set in the medieval era and takes place in an open world, battle-torn Europe setting. This is the first of the Chaos Legion games to be released on the PC. As in Settlers of Catan, players are given the option of choosing to play as either a Viking or a Moor. In Chaos Legion, the game is broken down into sets of scenarios, each scenario small enough to fit on a single disc. Players can choose to take one of the scenarios, which in turn are assigned a set number of units to be placed in the battle. ## Overview Chaos Legion is a strategy game developed and published by Infogrames for the PC and Mac platforms. It is the first game in the Chaos Legion series of strategy games. The game is set in the medieval era and takes place in a top-down, medieval-fantasy setting. The game is broken down into three main themes, European Medieval, Celtic and Anglo-Saxon. In each of these themes the player must choose between two units each. Chaos Legion 1: The European Medieval Sea Chaos Legion 1: The Celtic Sea Chaos Legion 2: The Anglo-Saxon Sea Chaos Legion 3: The Anglo-Saxon Empire ## Gameplay Chaos Legion has a vast world to explore and a large number of units available. In the game the player is given the option to either take a single scenario, or to "build" a world from scratch. In the latter case, each unit has a name, a meaning and an identification number, followed by a location and a unit's level. When building a world, the player is able to choose the shapes and colors of objects, and the size of the settings. These settings can be found in the world selected. In addition, there are many options for the player when building a world, and each can be selected to have a different effect. For example, the player can choose to use a center with multiple units and moving units, and the units will either move as one unit, or move in a straight line. The player is given the choice to move and defend the world, and to attack and attack the random units that appear. The number of units in a world is based on ==================== === Earth Force II: Battle for Planet Earth Earth Force II: Battle for Planet Earth is a Space Invaders-like hack and slash 3D game, in which the player's goal is to destroy ALL the planets on the leaderboard. ## Overview Earth Force II: Battle for Planet Earth is a space invaders-like hack and slash 3D game, in which the player's goal is to destroy all the planets on the leaderboard. The game was designed by David Eddings, who also created the original Earth Force (also in which the player's goal is to destroy all planets on the leaderboard). The game has three different types of planets, each with their own leader and objectives: * The "A" Planet: The player must destroy all the planets in a planet's "A" phase. The player's ship is called the "Octorail", which is a small, and very slow, ship. The Octorail can only be used in a few specific ways: * Moves: The player must move the Octorail around the planet, dodging various enemy attacks. * Items: The Octorail can collect various items, including items which lead the Octorail to different stages. In each stage, the Octorail moves to the top of the leaderboard, and the player must destroy the player's missiles or bombs. * Planet Destruction: The player must destroy all the planets in an "Impact" phase. The player's ship is called the "Harmony", which is a slow, and somewhat slow, ship. The Harmony can only be used in a few specific ways: * Moves: The Harmony can move slower, but also has a wide range of attacks and counter-attacks. The Harmony's "hit" button can be used to attack enemies, and the swing is used for a little bit of damage. * Items: The Harmony can collect various items, like the Octorail, which can allow the player to make a quick recovery. At any stage, the Octorail is able to return to the Octorail Planet home. Each stage, the Octorail has the ability to acquire weapons and items, which can be used to accomplish certain goals. ## Enemies The Octorail is quite weak, but has a wide range of attacks. The player ==================== === Operation Flashpoint: Operation Flashpoint: Operation Flashpoint is a third-person shooter developed by MicroProse and published by Electronic Arts for the PC, PlayStation, and Xbox platforms. The third in the series, Operation Flashpoint focuses on a large, complex, and futuristic city. The game makes use of many of the game's elements, focusing on a wide variety of environments. The game's conflict revolves around the Rayne-Escher War, a conflict that has raged across the globe since the Cold War. The game features a massive arsenal of weapons and equipment capable of fighting both sides, from an armored, stealth-y squad to a heavily armed, gun-toting squad. During the game, players can upgrade their squad to include a sniper, a medic, and a soldier who can use all the weapons the game offers. The game also features a variety of movement options, including jumping, sprinting, and more. ## Gameplay In the game, the player is able to use all the weapons the game has to offer, including pistols, rifles, shotguns, submachine gun, RPG's, grenades, and shotguns. The game has numerous, varied weapons, which can be used to pull off a variety of tasks. The game features the standard tactical combat system used in the Star Wars series, but there are numerous squad members that can perform various tasks. One of the major tasks is to locate and destroy enemy weapons, which is accomplished by having your squad deploy their machine gun squad. The Rayne Escher War is a conflict that has raged across the globe since the Cold War. The game's conflict centers around the Rayne-Escher War, a conflict that has raged across the globe since the Cold War. The game's conflict centers around the Rayne-Escher War, a conflict that has raged across the globe since the Cold War. The game's conflict centers around the Rayne-Escher War, a conflict that has raged across the globe since the Cold War. Gameplay in Operation Flashpoint revolves around the Rayne-Escher War, a conflict that has raged across the globe since the Cold War. The game's conflict centers around the Rayne Escher War, a conflict that has raged across the globe since the Cold War. The Rayne Escher War, a conflict that has raged across the globe since the Cold War. The game also features a variety of other ==================== === Mortal Kombat: Legacy Mortal Kombat: Legacy is a fighting game developed and published by Capcom for the PlayStation Portable. Developed by Capcom for the PlayStation Portable, the PC version of the game features a higher setting than its console counterpart. This game features a story mode which is broken down into three segments, each containing sub-stories. The main story is simply a violent story of revenge. The rest of the story is more violent and focuses more on the battle between martial artists. The game was released in Japan on June 4, 2001. The game features a variety of fighting styles such as Ryu-Gi, kickboxing, and kung fu. The game also features a very high degree of customization and has numerous animations and animations were made for the fighting style. The game features a 3D engine used for dynamic lighting and its first feature a realistic weather system. In the game, the world was built and recreated on the PSP using Unreal Engine 3. This game was then ported to the PlayStation on September 18, 2002. ## Gameplay Mortal Kombat: Legacy has a lot of elements from other fighting games in the Mortal Kombat series, including several variations of the typical "hit-and-run" style of fighting. The game also has a lot of gameplay elements from its predecessor, including quick-time events, a combo system, and power-ups. The game also has a large cast of characters, usually numbering in the hundreds. The game features a lot of combos and power-ups, as the game is a side-scrolling platformer. The game also includes a lot of jump-and-attack attacks. The game uses a karaoke system and a lot of karaoke themes. The game has a lot of music from the music video for Aerosmith's "Rock'n Roll" which was released in 1993. ## Characters Mortal Kombat: Legacy has a large cast of characters. The game's characters are very powerful and have a lot of unique abilities that make them unique and unique characters. * Ryu-Gi * ==================== === Amanita no Asobi-tachi Amonita no Asobi-tachi is an action-platforming game, in which the player is tasked with rescuing princesses from a monster-like god. ==================== === Battle Quest III: Legend of the Barbarian In the third installment of the Battle Quest series, the heroes must conquer a dungeon with the help of a mysterious entity known as The Dragon. ## Overview Battle Quest III: Legend of the Barbarian is a platformer game developed and published by Konami for the PlayStation in 1998. It is a crossover-based action-adventure themed the Battle Quest series, where the heroes must gain enlightenment and become warriors of a mysterious entity known as The Dragon, who is draining the world of its energy. The game follows the heroes as they journey through a labyrinth filled with traps, enemies, and traps to the end, and also battle the forces of Chaos. ## Gameplay The game takes place in a labyrinth filled with traps and treasures. The player can find materials and skills to help the party along their journey, but many of the treasures are not very useful. It is up to the party to use them to their advantage. The party can be any class with one exception, and they can use any skill save for any level. A level up in any skill gives one additional skill point. There are no spells in this game, but there are many items to help the party on their journey. ## Dungeon The dungeon is a 3D environment, so the party need to use a relatively small number of spells. There are several doors in the dungeon, and the party can access them by collecting blue orbs. These orbs are scattered around the dungeon, and the party can use the orbs to reset the dungeon. The dungeon consists of a maze-like area where there are various traps and traps, and also dungeons that are more dangerous. The party can examine a dungeon, and find treasures in the dungeons. Some of the traps are not very useful, and will not be used until the party is able to defeat the traps. ## Underground Dungeon The underground dungeons are the dungeons of the dungeon, with many traps and traps that are not very helpful for the party's purposes. The party can examine the dungeon, and find treasures in the dungeons. ## Dungeon Encounters There are numerous creatures to fight in the dungeon. There are three types of encounters, and each of these types has one or more type of encounter. * A type of encounter, where the party is in the midst of a dungeon and must ==================== === The Darkest Hour The Darkest Hour is a puzzle adventure game based on the book of the same name. ## Overview The Darkest Hour is a puzzle platformer/adventure game based on the novel and movie series of the same name. ## Game Overview The Darkest Hour is a puzzle platformer, and the film based sequel to that game. The Darkest Hour was very well received, and was released in 2009 by PC Gamer. The Darkest Hour has the player exploring several levels, each one having a unique theme. The player must clear out a level by finding items, moving objects, and solving puzzles. The Darkest Hour was also released on Xbox Live Arcade in 2010. ==================== === Black and White 2 The second in the "Black and White" series, Black and White 2 is a sci-fi/horror crossover set in the same universe as the previous two games. The player is the protagonist of a mercenary outfit who must unravel the mystery of the many "black and white" monsters that inhabit the game. ## Overview Black and White 2 is a sci-fi/horror crossover set in a far-future universe where the world is a dark and dangerous place. The player is the protagonist of an outfit that is tasked with uncovering the mysteries of a "black and white" world which is populated by evil monsters. The game's story is told from the perspective of the mercenary who must keep an eye out for the return of the dark monsters. The player's mercenary outfit is characterized by a modular design, and the player can create their own suit of armor. Tank outer armor, armor in the form of a construct, and even a special armor set that was developed for the player to battle the dark monsters. ## Gameplay The combat in Black and White 2 is similar to previous Black and White games in that the player can equip multiple weapons at once. The player can use their armor's special abilities to swiftly deal out damage, and can use their weapons to defeat opponents. The game offers the player several tools to help the player deal with foes in the environment, including a compass, a book, a briefcase, and a hatchet. The game is a mix of elements from the first Black and White games, with the player often finding themselves in an environment where they are to fight against evil monsters. The game also provides the player with an extensive arsenal of weapons, and the player can use them as well as a variety of other items to damage foes. The game features a health system, where the player has what appears to be a pool of health points, which the player can increase or decrease by using items. The amount of health points the player has depends on the rank of the weapon the player wields, and the player can take advantage of the various abilities of the weapons by increasing the amount of health points. The game also has a unique combat mechanic in which the player can activate the "monster's melee attack." Monster's melee attack is when a monster lands on the player, and the player can initiate a melee attack with the monster for a large amount ==================== === Outwit My Dad: The Game Outwit My Dad: The Game is a computer game that can be found in every store. Its goal is to be the best out of the three characters as possible. The game is about challenging and challenging is about the game being a challenge. Also, it's about the game being about the games value as a metaphor for games. ## Game Mr. Dad, as the game is known, is the game where you have to outwit the other three characters as much as possible. ## Characters ### Mr. Dad ### The Incredible Mr. Dad ### The Amazing Mr. Dad ### The Funny Mr. Dad ### The Great Mr. Dad ### The Incredible Great Mr. Dad ### The Amazing Great Mr. Dad ### The Incredible Great Mr. Dad ### The Amazing Great Mr. Dad ## Game's secret theme #### Hidden Theme The Hidden Theme is a hidden theme that can be unlocked by playing the game. The game has a very simple melody, the point of the Hidden Theme is that you must get to the top of the screen and defeat all the other characters. ## Characters ### Mr. Dad ### The Incredible Mr. Dad ### The Amazing Mr. Dad ### The Funny Mr. Dad ### The Great Mr. Dad ### The Incredible Great Mr. Dad ### The Funny Great Mr. Dad ### The Great Great Mr. Dad ### The Incredible Great Mr. Dad ### The Incredible Great Mr. Dad ### The Incredible Great Mr. Dad ## Game Ending #### Score When all the characters are defeated in a game, you are given a score which can be reworked by playing different strategies. In the end, the player will be given a game ending. The game is over when the player has achieved his goals. ## References * Mr. Dad * The Incredible Mr. Dad * The Amazing Mr. Dad * The Funny Mr. Dad * The Great Mr. Dad * The Incredible Great Mr. Dad * Great Mr. Dad * The Incredible Great Mr. Dad * Mr. Dad * The Incredible Mr. Dad ==================== === Toy Soldiers When you take the role of a young soldier, the security guard at the base must protect you from the enemy. In Toy Soldiers you have to hunt down the enemy head on and investigate how he's been able to gather and build his base. ## Overview Toy Soldiers is a 3D action game, where players control a young soldier and investigate the mysterious base that he has been given. You're the security guard at the base, and must protect the base from the other troops that are trying to escape to the safety of the base. The game was released on the PlayStation 2, Xbox, and PC. The game was developed by Croteam and published by Sega. ==================== === Black & White A Nintendo-published platform game for the NES that was the last in the Mario series. It was developed by Nintendo Power and published for the US by Nintendo. ## Overview Black & White is a Nintendo platform game developed and published by Nintendo in 1990. The game was the last Mario game to be released for the NES. ## Gameplay In this game Mario is in a castle surrounded by various creatures. The creatures are enemies who are equipped with different weapons. Each enemy weapon is different in its abilities and can be used by Mario. The player must use the right stick to attack, the left stick to shoot and the jump button in flight. The game is a pre-rendered 3D environment that would later be used for 3D games. There are many different levels and the game involves pits to defeat enemies. Working for the Nintendo, the character is able to escape and reach other platforms as well as the upper levels. The game was seen as a precursor to a more realistic Mario game. ## Enemies All enemies in the game are equipped with a variety of weapons. ### Gun The gun is the most common and powerful enemy. It has a large gun barrel and a short range. It shoots a high explosive ball of lead. It is able to shoot through the air using its barrel to reach the target. The cannonball is able to fire a wide range of projectiles. It can shoot through the air using its barrel to reach the target. The gun and cannonball have a high rate of fire, which can cause the player to miss. ### Truck The truck is an enemy similar to the truck. It has a large truck mounted on top of a hill. It can be driven, but the player must be careful not to damage the truck's engine. It is able to drive through the air, but its speed is much slower than the truck. It can only drive on land and is much slower than the truck. The truck is able to drive through the air, but its speed is much slower than the truck. It can only drive on land and is much slower than the truck. The truck is able to drive through the air, but its speed is much slower than the truck. It can only drive on land and is much slower than the truck ==================== === Legacy of the Guardians Legacy of the Guardians is the long awaited followup to the critically acclaimed Dragon's Lair, extending the scope of the title to more than 30 years after its predecessor was released. ## Overview Legacy of the Guardians is a 2D platformer that was a critical and commercial success, and the first game in the Dragon's Lair franchise. Like its predecessor, Legacy of the Guardians was released on multiple platforms. The game, however, is the product of two highly celebrated groups of developers, namely Criterion Games and Glu Mobile. This game was developed by Glu Mobile and published by Glu Mobile. ## Gameplay Legacy of the Guardians is primarily a vertical shooter, as the player is free to move and shoot up to three targets, each of which will have a different amount of lives; however, there is no time limit. Players must collect the right number of orbs to complete a mission, as they must make their way to the center of the screen and collect the correct number of orbs. The player must also make sure to collect all orbs before they run out of lives. ### Enemies ### Enemies ### Locations ### Ancient ruins ### Ancient ruins ### Ancient ruins ### Ancient ruins ### Ancient ruins ### Ancient ruins ### Ancient ruins ### Ancient ruins ### Ancient ruins ### Ancient ruins ### Ancient ruins ### Ancient ruins ### Ancient ruins ### Ancient ruins ### Ancient ruins ### Ancient ruins ### Ancient ruins ### Ancient ruins ### Ancient ruins ### Ancient ruins ### Ancient ruins ### Ancient ruins ### Ancient ruins ### Ancient ruins ### Forgotten ruins ### Forgotten ruins ### Forgotten ruins ### Hidden ruins ### Ancient ruins ### Ancient ruins ### Ancient ruins ### Ancient ruins ### Ancient ruins ### Ancient ruins ### Ancient ruins ### Ancient ruins ### Ancient ruins ### Ancient ruins ### Ancient ruins ### Ancient ruins ### Ancient ruins ### Ancient ruins ### Ancient ruins ### Ancient ruins ### Ancient ruins ### Ancient ruins ### Ancient ruins ### Ancient ruins ### Ancient ruins ### Ancient ruins ### ==================== === Mystik Mystik is a Wii-exclusive game which is due out in Fall 2014. The game is being developed by Sekine and colleagues at Team Ninja. ## Overview Mystik is a puzzle game for the Wii developed and published by Sekine and Associates, a subsidiary of Sekine. ## Gameplay The player must travel through a series of levels made up of unique environments and enemies. The game also features a timer system which reset the number of levels. The player can then play through the levels again and again. ## The Dark Side The Dark Side is a level based puzzle game where the player must either hope or despair with the amount of time they have left to reach the end. ## Setting The game is set in a fantasy setting where the time is 1:00 AM. The player must find all the hidden objects in the game in order to get past the guards. The guards will be after treasures, but the game will be different as the game will have a different approach depending on the guards' mood. ## Enemies There are 5 enemies in the game, all of which have varying levels of difficulty. * Goblin - Level 1 * Goblin - Level 2 * Goblin - Level 3 * Goblin - Level 4 ## Locations The game is set in an unnamed country of the same name. The player must travel through the various regions of the country, encountering new creatures, which will become the targets of the guards. * Ancient Ruins The Ancient Ruins is a magical place, where the people of the land hold a special place. The Ancient Ruins holds a large shrine built by the Sarnak, a race of creatures, but which only inhabit the Land of the Sarnak. * The Sarnak The Sarnak are a race of creatures, who mainly inhabit the Land of the Sarnak. * The Sarnak HQ The Sarnak HQ is where their leaders are located. The Sarnak have a massive temple built by the Sarnak, a race of creatures. * Sarnak HQ The Sarnak have a massive temple built by the Sarnak, a race of creatures, but which only inhabit the Land of ==================== === Tiger Woods PGA Tour 2002 Tiger Woods PGA Tour 2002 is a video game developed and published by Sega (for the PlayStation) and published by THQ (for the Xbox). The sequel to the Interactive Golf Simulation and the third game in the Golf series, Tiger Woods PGA Tour 2002 features 6 new courses across three continents and many improvements over the original game. The game also retains the iconic characters and themes of the first game, but adds a new purpose, character development, and new features such as a new transition mechanic (the player now has to transition from move-to-move to timed events). The game was released in 2001. It was the last game in the series to be released on the Xbox. ## Gameplay Tiger Woods PGA Tour 2002 features the same competitive gameplay and a new fairway layout. The player can now use a golf club, and can also use a "dunk" action to hit both targets and holes. The player can also change their club settings, and can create new ones. The game has a new "dodge" function, where the player can throw out a d-pad, move the cursor on the d-pad, and then click and drag the cursor in the direction they were aiming. The player can also be hit by a falling object, such as a ball, a tree trunk, etc. The ball and tree trunk aren't affected by the ball or the tree, but the ball will bounce off of the tree. The game also features a new "dodge" function, where the player can throw out a d-pad, move the cursor to the opposite side of the screen, and then click and drag the cursor in the direction they were aiming. The player can also be hit by a falling object, such as a ball, a tree trunk, etc. The ball and tree trunk aren't affected by the ball or the tree, but the ball will bounce off of the tree. The player can also change their club settings, and can create new ones. The game has a new "dodge" function, where the player can throw out a d-pad, move the cursor to the opposite side of the screen, and then click and drag the cursor in the direction they were aiming. The player can also be hit by a falling object, such as a ball, a tree trunk, etc. The ball and tree trunk aren't affected ==================== === Super Mario Brothers Super Mario Brothers is the third and final installment in the Super Mario Brothers series, and the last one to use the Super Famicom hardware. Super Mario Brothers is known for its fast, colorful gameplay and unique touch screen controls. On June 30, 1991, Nintendo released Super Mario Brothers 3D for the Super Famicom, and it followed the Super Mario Brothers games that had preceded it. The game was the last entry in the Super Mario Brothers franchise, and it featured the same gameplay as all the previous entries. The game received numerous ports in different countries, including Super Mario Bros. 3D for the Super Famicom, Super Mario Bros. 2 for the Super Nintendo (and Virtual Console), and Super Mario World 3D for the Nintendo Wii. Super Mario Brothers 3D was the last game in the series to be released outside of Japan (on October 13, 2009 in North America, and November 10, 2010 in Japan). The game had a stylistic shift, and many of the items in the game were replaced with more traditional Super Mario Bros. items. Some items from earlier Mario games such as Mario's Fireballs and the Mario Tornado were replaced with a Super Mario Bros. Item, Star Star. The game was first released for the SNES in 1999, and was later ported to the Game Boy in 2002. ## Gameplay Super Mario Brothers introduced a new Super Famicom controller, which was known for its quick and easy control, and quick-to-use items. The game also introduced the Super Scope, which, in addition to its standard quest-oriented gameplay, allowed the player to explore the world, and take on enemies. Super Mario Brothers 3D introduced a new ability called "Jump". After the player successfully jumps on an enemy, they will be catapulted upwards, which can be used to reach certain areas of the level. This was the first Super Mario Brothers game to allow the player to climb walls, and the first to have up-scaled levels. The Super Scope also allowed for quick exploration of the environment, as it allowed the player to see items and enemies on the map. In addition, there were a number of items and power-ups available to the player, which were used to enhance their Mario's stats. These included items such as a Fire Flower, which would randomly fire in a line, and the Big Mario Coin, which ==================== === The Legend of Heroes: Trails of Cold Steel The Legend of Heroes: Trails of Cold Steel is a turn-based strategy game. It is the sequel to the popular video game, Trails of Cold Steel, which sold over 300,000 copies worldwide. The game has been with the Mario Kart franchise since 1996. ## Overview The Legend of Heroes: Trails of Cold Steel is a turn-based strategy game developed by Nintendo and published by Nintendo for the Nintendo Entertainment System, Super Nintendo Entertainment System, and Game Boy Advance platforms. It has been in the Japanese Nintendo Entertainment System and Game Boy Advance since 1997. The game is a direct sequel to the Super Mario Bros. series. The Legend of Heroes: Trails of Cold Steel takes place in the summer of 2074, and the battle is between the Golden Armiger units and the allied forces of the German Reich. While the game may have both a fantasy and a sci-fi setting, it is focused more on historical battles between the Golden Armigers and the allied forces of the German Reich. The game features many classic German soldiers, such as Franz Ferdinand, Franz Konrad and Ernst Stavros, as well as modern units that are often inspired by their heroes. The game was later ported to the PC in 1991, in addition to the Nintendo Entertainment System, Xbox, PlayStation 2, and PlayStation 3. A sequel to The Legend of Heroes, Trails of Cold Steel was released in 1998 for the Nintendo Wii and the PlayStation. It is the sequel to the PC game, Trails of Cold Steel II. ## Gameplay The gameplay is similar to any other turn-based strategy game. The player is given a lot of defensive and tank-oriented units, such as tanks, light tanks, infantry, etc. The designers of Trails of Cold Steel, Don Cook and Chris Sawyer, have some of the most popular units in the genre: The British tank, the German Panzerfaust, and the American Humvee. The game also features an over-the-top, miniature battles, such as the Battle of Kursk. The game features an RPG-like combat system, with a lot of units that have an interesting story attached to them. Each faction in the game is represented by a unit. Each unit has an interesting story attached to it, as well as its role in the war. The game has a lot of tanks ==================== === Anami-san wa Andouki Denshi (?, ?) Anami-san wa Andouki Denshi is a 3D action RPG for the PlayStation, released in Japan in December of 1996. The game was developed by Virgin Interactive and published by Namco. It was produced by Virgin Interactive and Virgin Games. The game began as a spin-off of the Famicom/SNES game, Super Famicom game, Genshou. ## Overview Anami-san wa Andouki Denshi - a legend is fading away, but not all is well in this world. A slew of supernatural monsters have been summoned to aid the human race, and the demons will soon be the prey of humans. Anami-san wa Andouki Denshi(?) was the last Famicom game to feature a single-player storyline. It was developed by Virgin Interactive and Virgin Games. It is a real-time 3D action game similar to Super Famicom's Super Battle. ## Gameplay Anami-san wa Andouki Denshi gives players an action RPG with a twist. The player is a magician who must defeat demons, which are represented by a variety of characters. Monsters have different attributes and skillsets. The enemy base is a dungeon system, where the player is tasked with defeating enemies. Each enemy has its own attributes and skillsets. The player must learn the attributes and skill sets of the enemy, as well as the skills and abilities of the demon. ### Attributes ### Magic Magic is the first ability of the player, and is represented by magic balls. Each magic ball is represented by a different color. The ball is represented by an energy bar, and represents a spell. Each spell is represented by a different spell, which is represented by a different energy bar. The player can learn spells in an order, using magic balls. They can learn spells by collecting magic balls and casting them, which gives them new abilities. ### Skill The player can learn skills by collecting magic balls and casting them, which give the player new skills. The player can learn skills by collecting magic balls and learning them, which gives the player new skills. ### Abilities The player can learn abilities by gathering magic balls, which gives them new abilities. The player can learn abilities by gathering magic balls ==================== === Battleship Battleship is the third game in the Star Wars: Mass Effect trilogy, following the first two games. The player is the captain of the Asari SSR, a space cruiser that is tasked with missions by the Council of Stellar Power. Players are able to command a fleet of about a dozen ships, all of which are playable from the get-go. The game plays a lot like battleships in a lot of ways. If the player wants to maneuver, they're able to navigate the ship, but there are no turrets, and the player can't send out a mass of squadrons to shoot down an incoming laser shot. This is in stark contrast to battleships, where a squad of ships can be sent off in a single shot, and all turrets are disabled. In the short term, the player is able to maintain a large fleet, adding to the power of starfighters. In the long term, the player can expand the fleet, reducing the number of starfighters in the fleet. The game is set in 23 BBY, the year of the Battle of Endor. The player's ship, the Asari, is part of a group of Star Destroyers, and they must get to their objective: to stop the planet from destroying the galaxy. Battleship is set in 23 BBY, and after the planet is destroyed, the Asari's starbase is destroyed. The game ends in the year of the Battle of Endor. ## Gameplay Battle of Endor is the third and last Star Wars game. The player is a captain of the Asari SSR, and their mission is: to stop the planet from destroying the galaxy. The player is able to command a fleet of about a dozen ships. In the game, players can customize their ships to be either fast, slow, or medium. The game plays similar to Star Wars: Jedi Knight: Dark Forces III. The ships have to be upgraded in various ways: speed, missile weapons, guns, and shields. Players also have to finish the game in certain order, or else die. ## Galaxy In the game, players are able to control a large galaxy and many planets, all playable from the get-go. Players are able to find the planets by exploring the star field and searching for the planets by planet type. ## Starfighter In the game, ==================== === Terraria Terraria is a short-term turn-based action game that uses the turn-based system of RPG gameplay. Control an alien warrior who can jump, fire a fireball, or teleport. ## Overview Welcome to Terraria, a game released by Croteam in 1995 and in early 1996 the Xbox Live Arcade was released for the PC. The game is a side-scrolling, 2D platformer set in a sci-fi world. It takes place in a 1.6-hour-long adventure game called "The Quest." The Quest is a sci-fi-fantasy puzzle game that the player controls a warrior who leaps into the air, shoots a fireball, and shoots a fireball back. It's a turn-based-action game in which the player has to jump, shoot, and jump to reach the end of the quest. The game was well-received and spawned a sequel, "Terrarium", which was released in 1997. The Quest was released on the Sega Saturn in 1990. ## Gameplay The Quest is a turn-based-action game where the player can choose to shoot, shoot, and jump to reach the end of the level. The player shoots fireball, shoots fireball. Jump, shoot, and jump to the end and try and get as close to the end as possible. The fireball shoots out of the top, and the player has to catch it. Once caught the fireball will shoot out again, and shoot out again. Fireballs will move around the screen, and shooting them causes them to fire at different angles. The fireball also has the ability to teleport. The player will teleport back to the start of the level. The teleport distance is longer than the fireball, and will take longer for the player to return to the beginning. When the fireball teleports back to the start of the level, the player must shoot the fireball to return to the starting point. The fireball will teleport back to the player's fireball, shooting it in the direction in which the fireball is shooting. There are 2 different types of fireball. * Charcoal: These are the fireball that shoot out from the top of the screen, with the fireball always shooting back at the player. * Magma: These are the fireball that shoot out from the bottom of the screen, they are the fireball that always ==================== === Dr. Mario This third installment in the Mario franchise makes its way to the Wii U and Nintendo 3DS thanks to a new and improved 3D engine. The game is a focus on speed and jumping with a dash command that allows the player to move back and forth between platforms and buttons. ## Overview Dr. Mario is the third game in the Mario franchise. With the Mario team opting to create a game that was more of a "pick up and go" style of platformer instead of a pure platformer, the game was very similar to its predecessor, but with a more cylindrical shape. It's also the first and only Mario game to have a simple jump command which allowed the player to go around the screen with a simple button press. The game also received a retro-styled spin-off styled racing style, with the player driving a small car along a narrow, winding track. The game was developed by Nintendo-published development team D3 Publisher and published by Nintendo themselves. A Nintendo 3DS version of the game was released in Japan on October 18th, 2014. The game was released worldwide on December 15th, 2014 and in North America in December of 2015. ## Gameplay The gameplay of the game is very similar to Mario 64. The player starts the game in a mini-merge mode, and eventually progresses to a fast-paced level. The player will have fast-paced jumps, but the game will continue to be a platformer, without the traditional jump, controls, and the time-honored dash command. The player will also have the ability to do regular platforming jumps, and a plethora of items and power-ups. The game also allows a full-motion-camera angle, which allows the player to 'wind-up' each level, and seeing which items the player needs to reach the end. The game is also very linear, and the original Mario is not present, but instead, many of the items can be found later on. The game also has a 'health' gauge, which is filled up by collecting the health-ups. There are also many unique items, which can help the player along, such as a player-controlled robot, a car, a giant cat, a gun, a dollhouse, and a life-pod, which allows the player to be transported to an unknown (and unnamed) planet. The game is also a ==================== === Lumpin' Power. ## Overview Lumpin' Power is a side scrolling platformer game, developed by Microcomputer Games. The game was released on December 9th, 1991 for the Nintendo 64 and the PlayStation. ## Gameplay Lumpin' Power introduced a simple platforming mechanic, the player could jump, and move, quickly, but could also perform a full 360 degree rotation to reach the end of the level. The game was also very simple, with a simple jump and two platforming elements:The player could move in the direction they wanted to go, and shoot a missile or two at the screen. The game was also very simple, with only a single sprite and a single enemy (the guest sprite). ## Levels There were several levels, each of which were set in space, and had to be traversed in a predetermined order. ### Objectives To reach the end of the level, the player must collect all the objects in the level, which would allow the player to progress to the end. ### Enemies When the player obtains all the objects, they are attacked. You must avoid being attacked by weapons and vehicles, which are very difficult to hit, by shooting at their head, which is a key element in the game. ## Game Over The game ends when all the objects have been collected, or when all the objects have been collected. ## Weapons There were three weapons to choose from in the game, and one of each type in the game. * Missile - The missile is the main weapon of the game, it can be fired several times, and is very powerful. * Gun - The gun can be fired several times, and is a slow firing weapon, but can be taken down quickly by the player. * Rocket - The rocket is a fast firing weapon, it has a yellow dot, which the player must aim to hit, and has a strong gravity effect, and a large explosion radius. * Missile launcher - The missile launcher is the main weapon, it can be fired several times, and has a large explosion radius. ### Mercenaries There were a number of mercenaries to loose in the game, and they were not always well treated. Some of the mercenaries were treated well, but were treated poorly. ### Weapons ==================== === WarioWare WarioWare is a platformer for the Nintendo Entertainment System, released in 1990. It was developed by Nintendo and published by Nintendo, and was a critical and commercial failure. ## Overview WarioWare is a platformer developed by Nintendo for the Nintendo Entertainment System. It was released in 1990 by Nintendo and published by Nintendo themselves. It was called Super Mario Bros. 3: Super Show, but in the US it was Super Mario World, Super Show 2, Super Show 3, and Super Show 4. It was originally released for the Nintendo Gamecube in February, 2005. The game was a critical and commercial failure, with only 44% of critics calling it a successful game and a 90% rating from Metacritic. The game did not sell well in the US, and was a much cheaper way to make money than making the Super Show games, but had more in common with the Yoshi's Island series of games. ## Gameplay In the game, players control a Yoshi, and must navigate a maze for a goal, which is represented by a square of colored boxes. The player then attempts to escape the maze, and the game ends when the player reaches the bottom. The player must pay attention to the direction the boxes are in, and avoid using the Yoshi's variety of attacks, which are represented by jumping and smashing boxes that are falling towards the player. The game has a very unique gameplay system, which is similar to that of the original Super Mario Bros. The gameplay is very easy, and can be done by the player in a relatively short amount of time. On top of that, the player has a number of items that can help him along the way. The game also has a unique use of the Wii Remote, as the player can control the 3D properties of the Wii Remote, as well as the level select system. ## Gameplay The gameplay is very similar to the original Super Mario Bros. The player has a number of items that can help him along the way. The game quickly moves to the next stage. The player has a number of items that can help him along the way. The player can use items to help him along the way. * Heal - This heals any damage that has been done to a player. * Throw - This item can be used to throw boxes that are ==================== === Electric Picross Featuring modern graphics, massive cloud, and a big character named Picross. ## Overview Electric Picross is a 2D platformer developed by Nikka and published by Nintendo for the Super Nintendo Entertainment System in August 1989. Players move around a wide field of different colored and themed platforms that have different power ups. Each platform has a certain amount of health and is able to die. They are then replaced with a new of platform that is more powerful. The game has 20 stages, and the player is tasked to reach the end of each stage by collecting as many stars as possible. The game features a multiplayer mode, allowing up to 4 players to battle it out. The game also has a map mode, allowing players to see their currently selected platform in the background. ## Gameplay The player must collect stars to move past the game's stages. #### Stage 1 - Velocity Park This stage is a high-speed race. The player must make it to the goal in time as they go around. #### Stage 2 - Ballpark An arena stage with a goal of collecting stars as they go around. #### Stage 3 - Helicopter A helicopter stage with a goal of collecting stars as they go around. #### Stage 4 - Jet The game then switches to the jet level. #### Stage 5 - Car The game switches to the car stage with a goal of collecting stars as they go around. #### Stage 6 - City The game switches to the city level with a goal of collecting stars as they go around. #### Stage 7 - Magic Car The game switches to the magic car stage with a goal of collecting stars as they go around. #### Stage 8 - Space Station The game switches to the space station stage with a goal of collecting stars as they go around. #### Stage 9 - Starship The game switches to the starship stage with a goal of collecting stars as they go around. #### Stage 10 - Magic Car The game switches to the magic car stage with a goal of collecting stars as they go around. #### Stage 11 - Magic Car The game switches to the magic car stage with a goal of collecting stars as they go around. #### Stage 12 - Space Station The game switches to the space station ==================== === The Challenge is a Wii remote puzzle game. When the player is given a raft of puzzles, they must navigate a top-down view of a village, such as a small castle or a large foyer. The raft can be upgraded to have a key that can be used to open doors or open a door lock. Many of the puzzles are procedurally generated based on a player's previous puzzle solving. The game was released on Wii Virtual Console in 2007. The game was released on Wii Virtual Console in 2007. ## Overview The Challenge is a puzzle game developed and published by Ubisoft in 2010. The game was released for the Wii Virtual Console in 2011 and was a Wii U Virtual Console exclusive in 2012. The game was developed by Ubisoft Montreal and published by Ubisoft for the Wii Virtual Console in 2011. The game was released on Wii Virtual Console in 2010 and was a Wii U Virtual Console exclusive in 2012. ## Gameplay The gameplay in The Challenge is similar to other puzzles, only that The Challenge is a top-down, polygonal view. The challenge is made harder by the lack of a higher resolution graphics card, but the game still contains the same basic gameplay, namely which raft to travel with, and how to navigate to the next port of the river. These rafts must all be connected to a boat in order to reach the next port. A boat can only accommodate one raft at a time. The game also has an option to travel with a boat rather than a raft, which allows the player to continue their journey further inland. This is accomplished with the use of the raft item, which is found in the sea, or the raft item, which is found on an island in the game. Players can use the raft item to travel through the water, but there is no raft in the deep. Nor is there a raft in the deep, and the game cannot be played with rafts. This means that players must explore the island, and use rafts to travel further inland. The game is very well-designed, with a lot of logic and interactivity. The challenge comes in the boat, as rafts cannot be used like rafts. Players must navigate the boat in a boat, and use the raft item to travel with the boat. The player can use the raft item to travel with a boat, but there is no raft in the deep ==================== === The X-Men: Mutant Apocalypse The sequel to the critically-acclaimed Mutant Apocalypse, this game is a game of mutant mutants and their quest for revenge. ## Overview The X-Men: Mutant Apocalypse is a mutant-themed first-person shooter developed by 2K Games and published by Marvelous for PC, Mac, and Xbox. ## Gameplay The quest for mutant revenge begins with the hyper-sensitive mutant Wolverine, who is searching through a nuclear fallout shelter for the missing Mutant DNA. Once there, he is greeted by a group of mutants who quickly become secondary antagonists, but once the player finds the DNA he is tasked to retrieve it as quickly as possible. The Mutant Apocalypse is an FPS featuring newly developed mutants. Mutant Apocalypse is a first-person shooter developed by 2K Games and published by Marvelous for PC, Mac, and Xbox. Mutant Apocalypse features a host of new features and game improvements. Mutant Apocalypse is a first-person shooter developed by 2K Games and published by Marvelous for PC, Mac, and Xbox. Mutant Apocalypse was released in May 1994. ## Characters Mutant Apocalypse features a cast of more than 40 playable characters from various mutants throughout the years. ## Weapons Mutant Apocalypse features a load of weapons, each with their own strengths and weaknesses. ### ### ### ### Mutant Rage * Mutant Rage Mutant Rage Mutant Rage ==================== === Virtua Tennis 3D The sequel to the original, and third game in the Virtua Tennis series, Virtua Tennis 3D is the third game in the Virtua Tennis series to be released exclusively for the Nintendo DS. Virtua Tennis 3D features the same roster of characters as its predecessor, but with some gameplay adjustments to the series. The game is a direct sequel to the original, and the third game in the Virtua Tennis series, Virtua Tennis 3D. The game's gameplay is very similar to its predecessor, with the exception of the inclusion of the 3D capabilities of the DS. It has a number of minor gameplay changes, including the inclusion of an improved ball on the onto the court. This ball can be used to attack and defend, and is much quicker than the previous ball. The game has a higher percentage of player-controlled movement than its predecessor, however, and in other respects it is much more similar to the original. The game is the first DS game to feature collision detection, and it also allows the player to take an alternate jump. The game received numerous sequels and spin-offs. ## Controls ### Throwing The game is a throw-based game, and the player must throw up to four balls to suit the power of the ball. ### Player control The player must choose a ball to throw at the time, and must press Start as the ball is released. The game has a 3D spin-off, as the ball is controlled with the directional pad. The ball can be strafed or back-flipped to initiate the attack. ### 3D The 3D perspective is controlled with the D-pad and the arrow keys, and the player must consider the direction of the ball, and how to throw the ball. The ball can also be moved using the stick, and can be thrown by holding the stick upward, and the arrow keys. The game has a number of different attacks, and the player must be mindful of the timing. ### Lighting The game features lighting, which allows the player to appear to be raining fireballs from the sky, with the clouds providing the player cover, and allowing them to shoot out a stream of fireballs. In addition, the ball can also be set alight, and the player can ==================== === Bowler's Baller: A lifetime of Xander's dreams come true! Bowler's Baller: A lifetime of Xander's dreams come true! Bowler's Baller: A lifetime of Xander's dreams come true! Bowler's Baller: A lifetime of Xander's dreams come true! Bowler's Baller: A lifetime of Xander's dreams come true! Bowler's Baller: A lifetime of Xander's dreams come true! Bowler's Baller: A lifetime of Xander's dreams come true! Bowler's Baller: A lifetime of Xander's dreams come true! Bowler's Baller: A lifetime of Xander's dreams come true! Bowler's Baller: A lifetime of Xander's dreams come true! Bowler's Baller: A lifetime of Xander's dreams come true! Bowler's Baller: A lifetime of Xander's dreams come true! Bowler's Baller: A lifetime of Xander's dreams come true! Bowler's Baller: A lifetime of Xander's dreams come true! Bowler's Baller: A lifetime of Xander's dreams come true! Bowler's Baller: A lifetime of Xander's dreams come true! Bowler's Baller: A lifetime of Xander's dreams come true! Bowler's Baller: A lifetime of Xander's dreams come true! Bowler's Baller: A lifetime of Xander's dreams come true! Bowler's Baller: A lifetime of Xander's dreams come true! Bowler's Baller: A lifetime of Xander's dreams come true! Bowler's Baller: A lifetime of Xander's dreams come true! Bowler's Baller: A lifetime of Xander's dreams come true! ## Gameplay The game is a classic platformer where the player is a bat who can move through the screen and fight through the levels. The game is a pure platformer and the player can shoot enemies and can move on. The levels have dozens of enemies to defeat, so there are lots of enemies and the player must take each enemy down and collect every item. The player then moves back to the bat and collects the items until the end of the level and the player is able to move on. ## Enemies ==================== === Steins;Gate 2: Re;birth Steins;Gate 2: Re;birth is a seinen 3D action game. It was released on September 5th 2002 in Japan, August 30th 2002 in the US and November 5th 2002 in Europe. The sequel to Steins;Gate's original release, Steins;Gate 2: Re;birth features a number of anime-like features including the introduction of new characters (namely Kouta Yuki and Shana) as well as new puzzles. It also features a new character, Kouta Yuki, who is the replacement for the numerous female characters who have been introduced in the previous game. The game was developed by TOSE and published by Sega. ## Plot The game begins in the mysterious Steins;Gate 2, a time where time is of the essence. On the night of September 5th, 2002, a young girl called Kouta Yuki must gather the nine elements in order to regain her powers. However, she will have to do it in order to prevent the time being tapped out. ## Gameplay The game has four levels each with different objectives. The player must go through each level in order to gather the elements in order to regain the element affinity. Each level has ten stages and goal is to complete each stage to make it to the end of the stage. ### Stage 1 - Shadow Castle The player must travel through the castle and defeat the three enemies before the final boss. There are a number of items to be found, including a variety of weapons. ### Stage 2 - The Center of the Earth The center of the earth is the objective, but the player must first defeat the seven enemies inside the castle. The player can find hidden doors of the castle to allow the player to access the chambers below. ### Stage 3 - The Temple of the Moon The player must retrieve the Moon base of operations. The entrance to the temple is hidden in the castle's grounds. The player can find nine lances which can be used in conjunction with the Sword Axe to create a shield. ### Stage 4 - The Binding of the Moon The game is over when the player has all nine elements in their possession. ## Plot The game begins with Kouta Yuki searching for the Moon base. He also travels to the Shadow ==================== === Mega Man 7 The seventh installment of the series, Mega Man 7 was developed by Capcom and published by Capcom. The game featured a more limited version of the Mega Man series' classic mechanic of the Charge Beam. The game was released on November 17th, 2007 in North America and December 23rd, 2007 in Europe. ## Plot Mega Man 7 follows the story of the Battle of the Terminal at the end of the first game. The theme of the game is the iconic Mega Man song, "Mega Man's Theme". The last two hours of the game are a full remake of the original game. ## Gameplay The player is in control of the "Megaman" and "Mega Man" classes. The game has special abilities that alter the course of the game. Each of the six character classes has a variety of special abilities, such as a stronger, faster, higher damage attack. Some special abilities are unique to each of the class and the player is limited to the ability to select from a list of selectable special attacks. ## Gameplay The battle is a traditional side-scrolling platformer. Tapping the joystick will transform the player from robot to human. The player has two buttons to control: the left and right shoulder buttons must be used to navigate the level and the left and right shoulder buttons can be used to attack. The left and right shoulder buttons act as the gun and the left trigger to fire and the right trigger of the gun will retract the barrel and fire bullets. The player has the choice to move forward or backward in the level. The game will continue to grow and the player's health will decrease. The player has a variety of guns that can be used to attack enemies. The damage of the guns are limited to "normal" damage. ## Characters The game featured six playable characters. They are: * Capcom * Wily (with his energy-weapon weapon) * Jack (with his lightning gun) * R.E.D (with his energy-weapon) * Gunner (with his energy-weapon) #### Weapons * Charge Beam * Lightning Gun * Gun #### Enemies * Red Baron * Professor Robotnik * Double Mega Man (with ==================== === Powerful Defense Pursuing the gem in the middle of the game, you are tasked with defending the gem from the minions of the evil sorcerer who are after it. You are challenged to solve the puzzle, but you must first defeat the minion army. ## Overview Powerful Defense is an action-RPG developed by Tekken and published by Capcom for the PlayStation 2 and Nintendo 64. The game is a hybrid of action-RPG and shoot 'em up. The game has a number of weapons and items that can be acquired as you progress through the game, and you'll need them all to reach the goal. In some areas, the enemy will have a number of weapons at their disposal, and in others, none at all. The goal is to use all of these weapons and items to attack the enemy, and use the appropriate weapon to attack it. The game was released on any platform that supported a game cartridge, including the NES, SNES, Game Boy, and Sega Master System. It also received a special "Super Turbo" version for the Game Boy Advance, which was released in 1998. The game contains a total of 16 levels. Some of the levels are puzzle-based, while some are at a high level of difficulty. ## Gameplay The game is a mix of action-RPG and shoot 'em up, and in many cases, are very similar. The player is faced with a number of enemies all of which require the player to utilize their weapon and attack accordingly. For every weapon that is acquired in the game, the player must choose from a set of abilities that determines how well the player will use the weapon. Abilities provide improved range, mobility, and can be used more often. There are two main types of abilities: * Pike: The pike is a ranged attack, it deals explosive damage to the enemy and can be used multiple times. This is the "default" ability, used when the player can be considered - the player is standing still, not moving, and not with a weapon. * Blade: The blade attack is a strong attack that deals elemental damage to the enemy, depending on the weapon. This is the spellcasting ability, and is used when the player is not with a weapon. * Fire: The fire ability is a powerful fire attack that deals elemental and hara-kiri damage to the ==================== === Golf Club The first in a series of movies released by Atari, Golf Club was a sports game that was released in 1990. The game was developed by Atari and published by Sega. In the game players are required to take on the role of a golfer, who must complete a series of obstacles, ranging from mountains to hot tubs. Each obstacle is accompanied with a sticker sheet of the golfer's name. If the golfer hits the correct "correct" target on the map, the golfer wins. ## Overview Golf Club was the first in a series of Atari games that allowed players to race their golf clubs in various courses. The game was developed by Atari and Atari published by Sega. The game was released in 1990 by Atari for the Atari 7800, Atari 8-bit and ZX Spectrum. In 1991, the game was ported to the Sega Master System and Sega Genesis. In 1994, the game was released for the Nintendo 64 and Sega Master System. ## Gameplay The goal of Golf Club is to play the course and make the best play possible. First, a golfer needs to score points by hitting holes in the course. The more holes the golfer hits, the more points he or she gains. The game features a score multiplier system. The more holes the golfer hits, the more points he or she gains. There are 18 playable courses. The courses are: * Lake Pajero * Lake Cappuccino * Oasis * The Dune Sea * The Cavern of Fear * Sinker * Sinker * King's Castle ## Sequel Golf Club 2 was released for the Nintendo Gamecube in 2003. It was developed by Codemasters and published by Ubisoft Entertainment for the Nintendo Wii in 2005. ## Credentials The game was based on the Nintendo Entertainment System, released as Mario Golf: Super Show. ====================